Hey guys.

This question isnt about Away3d, but i know you guys are on the ball if your
building a complete 3d engine in Molehill.

So there must be more like minded minds!

Here is how i feel.  One morning, all Flash Developers went to sleep, and
they woke up that morning, grabbed the incubator build and started writing
crazy GPU based shaders, 3d engines, and so on and so on.

I woke up that morning, and i had missed the boat.

I dont understand Molehill in any way, i never understood Pixel Bender 1 (i
tried for a long long time on this), now Pixel Bender 3D is here.  It seems
like everyones at the party but me.

Can i ask you guys to rewind a little, and tell me how you went from some
basic 2D transformations matrixs in Flash, to fully blown Vertex and
Fragment shader developers seemingly overnight???  This obviously doesnt
apply to the Away3D team, since for years you have completely overshadowed
my knowledge. But none the less, it seems that everyone has some idea on how
to use all of this new technology apart from me.

Dont get me wrong, im still playing Broomstick, but i want to know more!

Is there any specific area in Computing i should be looking at?  I mean, do
i need to get a book dedicated to Shaders in DirectX (and start learning
there) or is that completely unrelated to Pixel Bender? Or should i be
studying image processing techniques or is that just one of the many things
that shaders do?   Should i be studying color theory to tryu to get a grip
of color values (properly and in depth), or should i simply download
blender, or 3Ds max, and start my journey there understanding lighting,
materials...... Or maybe i should begin in the maths world with 3D Matrixs.


Can anyone offer advice on some place i can begin to understand these new
technologies from any entry point? Anything unrelated but of some value is
great, i just dont know where to begin.

Thanks for reading,

Reply via email to