Honestly Micheal thanks alot for these recommendations! Im going to check out Amazon later and get a hold of a copy. This question of where to begin has been bugging me for ages so its a nice weight lifted.
Kind regards, Clark. On 17 May 2011 09:26, Michael Iv <[email protected]> wrote: > I would suggest you strongly reading this : > http://www.arcsynthesis.org/gltut/ > And buy this book : OpenGL SuperBible 5 edtition > > OpenGL modern shader based pipeline very resembles ( in fact ,conversely > Molehill API resembles OpenGL pipeline .Of course the are much less option > you have in Molehill than in OpenGL .But many techniques are pretty same. > > After you read it You will be able to write pure Molehill pretty easily > .Now for the shader programs it is little more complex.Because AGAL uses > opcodes which are kinda Assembly. But if you are going to create shader > programs using PicelBender3D then studying GLSL(OpenGL shader language) can > help you much understanding how to write shaders.In fact OpenGL SuperBible > covers it very well. > > > On Tue, May 17, 2011 at 11:15 AM, Clark Stevenson <[email protected]>wrote: > >> >> Hey guys. >> >> This question isnt about Away3d, but i know you guys are on the ball if >> your building a complete 3d engine in Molehill. >> >> So there must be more like minded minds! >> >> Here is how i feel. One morning, all Flash Developers went to sleep, and >> they woke up that morning, grabbed the incubator build and started writing >> crazy GPU based shaders, 3d engines, and so on and so on. >> >> I woke up that morning, and i had missed the boat. >> >> I dont understand Molehill in any way, i never understood Pixel Bender 1 >> (i tried for a long long time on this), now Pixel Bender 3D is here. It >> seems like everyones at the party but me. >> >> Can i ask you guys to rewind a little, and tell me how you went from some >> basic 2D transformations matrixs in Flash, to fully blown Vertex and >> Fragment shader developers seemingly overnight??? This obviously doesnt >> apply to the Away3D team, since for years you have completely overshadowed >> my knowledge. But none the less, it seems that everyone has some idea on how >> to use all of this new technology apart from me. >> >> Dont get me wrong, im still playing Broomstick, but i want to know more! >> >> Is there any specific area in Computing i should be looking at? I mean, >> do i need to get a book dedicated to Shaders in DirectX (and start learning >> there) or is that completely unrelated to Pixel Bender? Or should i be >> studying image processing techniques or is that just one of the many things >> that shaders do? Should i be studying color theory to tryu to get a grip >> of color values (properly and in depth), or should i simply download >> blender, or 3Ds max, and start my journey there understanding lighting, >> materials...... Or maybe i should begin in the maths world with 3D Matrixs. >> >> >> Can anyone offer advice on some place i can begin to understand these new >> technologies from any entry point? Anything unrelated but of some value is >> great, i just dont know where to begin. >> >> Thanks for reading, >> >> >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > >
