Honestly Micheal thanks alot for these recommendations!

Im going to check out Amazon later and get a hold of a copy. This question
of where to begin has been bugging me for ages so its a nice weight lifted.

Kind regards,

Clark.

On 17 May 2011 09:26, Michael Iv <[email protected]> wrote:

> I would suggest you strongly  reading this  :
> http://www.arcsynthesis.org/gltut/
> And buy this book : OpenGL SuperBible 5 edtition
>
> OpenGL modern shader based pipeline very resembles ( in fact ,conversely
> Molehill API resembles OpenGL pipeline .Of course the are much less option
> you have in Molehill than in OpenGL .But many techniques are pretty same.
>
> After you read it You will be able to write pure Molehill pretty easily
> .Now for the shader programs it is little more complex.Because AGAL uses
> opcodes which are kinda Assembly. But if you are going to create shader
> programs using PicelBender3D then studying GLSL(OpenGL shader language) can
> help you much understanding how to write shaders.In fact OpenGL SuperBible
> covers it very well.
>
>
> On Tue, May 17, 2011 at 11:15 AM, Clark Stevenson <[email protected]>wrote:
>
>>
>> Hey guys.
>>
>> This question isnt about Away3d, but i know you guys are on the ball if
>> your building a complete 3d engine in Molehill.
>>
>> So there must be more like minded minds!
>>
>> Here is how i feel.  One morning, all Flash Developers went to sleep, and
>> they woke up that morning, grabbed the incubator build and started writing
>> crazy GPU based shaders, 3d engines, and so on and so on.
>>
>> I woke up that morning, and i had missed the boat.
>>
>> I dont understand Molehill in any way, i never understood Pixel Bender 1
>> (i tried for a long long time on this), now Pixel Bender 3D is here.  It
>> seems like everyones at the party but me.
>>
>> Can i ask you guys to rewind a little, and tell me how you went from some
>> basic 2D transformations matrixs in Flash, to fully blown Vertex and
>> Fragment shader developers seemingly overnight???  This obviously doesnt
>> apply to the Away3D team, since for years you have completely overshadowed
>> my knowledge. But none the less, it seems that everyone has some idea on how
>> to use all of this new technology apart from me.
>>
>> Dont get me wrong, im still playing Broomstick, but i want to know more!
>>
>> Is there any specific area in Computing i should be looking at?  I mean,
>> do i need to get a book dedicated to Shaders in DirectX (and start learning
>> there) or is that completely unrelated to Pixel Bender? Or should i be
>> studying image processing techniques or is that just one of the many things
>> that shaders do?   Should i be studying color theory to tryu to get a grip
>> of color values (properly and in depth), or should i simply download
>> blender, or 3Ds max, and start my journey there understanding lighting,
>> materials...... Or maybe i should begin in the maths world with 3D Matrixs.
>>
>>
>> Can anyone offer advice on some place i can begin to understand these new
>> technologies from any entry point? Anything unrelated but of some value is
>> great, i just dont know where to begin.
>>
>> Thanks for reading,
>>
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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