Have fun :)

On Tue, May 17, 2011 at 12:33 PM, Clark Stevenson <[email protected]>wrote:

>
> Honestly Micheal thanks alot for these recommendations!
>
> Im going to check out Amazon later and get a hold of a copy. This question
> of where to begin has been bugging me for ages so its a nice weight lifted.
>
> Kind regards,
>
> Clark.
>
>
> On 17 May 2011 09:26, Michael Iv <[email protected]> wrote:
>
>> I would suggest you strongly  reading this  :
>> http://www.arcsynthesis.org/gltut/
>> And buy this book : OpenGL SuperBible 5 edtition
>>
>> OpenGL modern shader based pipeline very resembles ( in fact ,conversely
>> Molehill API resembles OpenGL pipeline .Of course the are much less option
>> you have in Molehill than in OpenGL .But many techniques are pretty same.
>>
>> After you read it You will be able to write pure Molehill pretty easily
>> .Now for the shader programs it is little more complex.Because AGAL uses
>> opcodes which are kinda Assembly. But if you are going to create shader
>> programs using PicelBender3D then studying GLSL(OpenGL shader language) can
>> help you much understanding how to write shaders.In fact OpenGL SuperBible
>> covers it very well.
>>
>>
>> On Tue, May 17, 2011 at 11:15 AM, Clark Stevenson 
>> <[email protected]>wrote:
>>
>>>
>>> Hey guys.
>>>
>>> This question isnt about Away3d, but i know you guys are on the ball if
>>> your building a complete 3d engine in Molehill.
>>>
>>> So there must be more like minded minds!
>>>
>>> Here is how i feel.  One morning, all Flash Developers went to sleep, and
>>> they woke up that morning, grabbed the incubator build and started writing
>>> crazy GPU based shaders, 3d engines, and so on and so on.
>>>
>>> I woke up that morning, and i had missed the boat.
>>>
>>> I dont understand Molehill in any way, i never understood Pixel Bender 1
>>> (i tried for a long long time on this), now Pixel Bender 3D is here.  It
>>> seems like everyones at the party but me.
>>>
>>> Can i ask you guys to rewind a little, and tell me how you went from some
>>> basic 2D transformations matrixs in Flash, to fully blown Vertex and
>>> Fragment shader developers seemingly overnight???  This obviously doesnt
>>> apply to the Away3D team, since for years you have completely overshadowed
>>> my knowledge. But none the less, it seems that everyone has some idea on how
>>> to use all of this new technology apart from me.
>>>
>>> Dont get me wrong, im still playing Broomstick, but i want to know more!
>>>
>>> Is there any specific area in Computing i should be looking at?  I mean,
>>> do i need to get a book dedicated to Shaders in DirectX (and start learning
>>> there) or is that completely unrelated to Pixel Bender? Or should i be
>>> studying image processing techniques or is that just one of the many things
>>> that shaders do?   Should i be studying color theory to tryu to get a grip
>>> of color values (properly and in depth), or should i simply download
>>> blender, or 3Ds max, and start my journey there understanding lighting,
>>> materials...... Or maybe i should begin in the maths world with 3D Matrixs.
>>>
>>>
>>> Can anyone offer advice on some place i can begin to understand these new
>>> technologies from any entry point? Anything unrelated but of some value is
>>> great, i just dont know where to begin.
>>>
>>> Thanks for reading,
>>>
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

Reply via email to