Have fun :) On Tue, May 17, 2011 at 12:33 PM, Clark Stevenson <[email protected]>wrote:
> > Honestly Micheal thanks alot for these recommendations! > > Im going to check out Amazon later and get a hold of a copy. This question > of where to begin has been bugging me for ages so its a nice weight lifted. > > Kind regards, > > Clark. > > > On 17 May 2011 09:26, Michael Iv <[email protected]> wrote: > >> I would suggest you strongly reading this : >> http://www.arcsynthesis.org/gltut/ >> And buy this book : OpenGL SuperBible 5 edtition >> >> OpenGL modern shader based pipeline very resembles ( in fact ,conversely >> Molehill API resembles OpenGL pipeline .Of course the are much less option >> you have in Molehill than in OpenGL .But many techniques are pretty same. >> >> After you read it You will be able to write pure Molehill pretty easily >> .Now for the shader programs it is little more complex.Because AGAL uses >> opcodes which are kinda Assembly. But if you are going to create shader >> programs using PicelBender3D then studying GLSL(OpenGL shader language) can >> help you much understanding how to write shaders.In fact OpenGL SuperBible >> covers it very well. >> >> >> On Tue, May 17, 2011 at 11:15 AM, Clark Stevenson >> <[email protected]>wrote: >> >>> >>> Hey guys. >>> >>> This question isnt about Away3d, but i know you guys are on the ball if >>> your building a complete 3d engine in Molehill. >>> >>> So there must be more like minded minds! >>> >>> Here is how i feel. One morning, all Flash Developers went to sleep, and >>> they woke up that morning, grabbed the incubator build and started writing >>> crazy GPU based shaders, 3d engines, and so on and so on. >>> >>> I woke up that morning, and i had missed the boat. >>> >>> I dont understand Molehill in any way, i never understood Pixel Bender 1 >>> (i tried for a long long time on this), now Pixel Bender 3D is here. It >>> seems like everyones at the party but me. >>> >>> Can i ask you guys to rewind a little, and tell me how you went from some >>> basic 2D transformations matrixs in Flash, to fully blown Vertex and >>> Fragment shader developers seemingly overnight??? This obviously doesnt >>> apply to the Away3D team, since for years you have completely overshadowed >>> my knowledge. But none the less, it seems that everyone has some idea on how >>> to use all of this new technology apart from me. >>> >>> Dont get me wrong, im still playing Broomstick, but i want to know more! >>> >>> Is there any specific area in Computing i should be looking at? I mean, >>> do i need to get a book dedicated to Shaders in DirectX (and start learning >>> there) or is that completely unrelated to Pixel Bender? Or should i be >>> studying image processing techniques or is that just one of the many things >>> that shaders do? Should i be studying color theory to tryu to get a grip >>> of color values (properly and in depth), or should i simply download >>> blender, or 3Ds max, and start my journey there understanding lighting, >>> materials...... Or maybe i should begin in the maths world with 3D Matrixs. >>> >>> >>> Can anyone offer advice on some place i can begin to understand these new >>> technologies from any entry point? Anything unrelated but of some value is >>> great, i just dont know where to begin. >>> >>> Thanks for reading, >>> >>> >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
