Hey all, I normally load everything (any file type, really) through LoaderMax (http://www.loadermax.com) and leverage its progress and complete events. I was wondering if I could load my models through LoaderMax and then pull them out and parse them using Max3DS.parse? After loading the model with LoaderMax i can access it by saying loader.content.rawContent (or something to that effect, can't remember syntax off the top of my head). What would I then need to pass to parse (if this is even possible)? Any help would be appreciated. Thanks.
Matt
