Hey all,
I normally load everything (any file type, really) through LoaderMax
(http://www.loadermax.com) and leverage its progress and complete
events.  I was wondering if I could load my models through LoaderMax
and then pull them out and parse them using Max3DS.parse?  After
loading the model with LoaderMax i can access it by saying
loader.content.rawContent (or something to that effect, can't remember
syntax off the top of my head).  What would I then need to pass to
parse (if this is even possible)?  Any help would be appreciated.
Thanks.

Matt

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