With BulkLoader it worked. I don't know the internals of LoaderMax but in
the BulkLoader you have to turn on BINARY LOADING option in order to load
Max3Ds ( which is binary format) .After it finishes loading of all models,
it holds the data inside " items " array variable.I run on this items array
and pass each member to Max3Ds parser and this is it.Hope LoaderMax has
something similar.

On Wed, May 18, 2011 at 7:44 PM, Matt Przybylski <[email protected]>wrote:

> Hey all,
> I normally load everything (any file type, really) through LoaderMax
> (http://www.loadermax.com) and leverage its progress and complete
> events.  I was wondering if I could load my models through LoaderMax
> and then pull them out and parse them using Max3DS.parse?  After
> loading the model with LoaderMax i can access it by saying
> loader.content.rawContent (or something to that effect, can't remember
> syntax off the top of my head).  What would I then need to pass to
> parse (if this is even possible)?  Any help would be appreciated.
> Thanks.
>
> Matt




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Michael Ivanov ,Programmer
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