With BulkLoader it worked. I don't know the internals of LoaderMax but in the BulkLoader you have to turn on BINARY LOADING option in order to load Max3Ds ( which is binary format) .After it finishes loading of all models, it holds the data inside " items " array variable.I run on this items array and pass each member to Max3Ds parser and this is it.Hope LoaderMax has something similar.
On Wed, May 18, 2011 at 7:44 PM, Matt Przybylski <[email protected]>wrote: > Hey all, > I normally load everything (any file type, really) through LoaderMax > (http://www.loadermax.com) and leverage its progress and complete > events. I was wondering if I could load my models through LoaderMax > and then pull them out and parse them using Max3DS.parse? After > loading the model with LoaderMax i can access it by saying > loader.content.rawContent (or something to that effect, can't remember > syntax off the top of my head). What would I then need to pass to > parse (if this is even possible)? Any help would be appreciated. > Thanks. > > Matt -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
