You could have a look to the DataLoader Class of LoaderMax :

*format : String* - Controls whether the downloaded data is received as text
("text"), raw binary data ("binary"), or URL-encoded variables ("variables").


On Wed, May 18, 2011 at 19:29, Michael Iv <[email protected]> wrote:

> With BulkLoader it worked. I don't know the internals of LoaderMax but in
> the BulkLoader you have to turn on BINARY LOADING option in order to load
> Max3Ds ( which is binary format) .After it finishes loading of all models,
> it holds the data inside " items " array variable.I run on this items array
> and pass each member to Max3Ds parser and this is it.Hope LoaderMax has
> something similar.
>
>
> On Wed, May 18, 2011 at 7:44 PM, Matt Przybylski 
> <[email protected]>wrote:
>
>> Hey all,
>> I normally load everything (any file type, really) through LoaderMax
>> (http://www.loadermax.com) and leverage its progress and complete
>> events.  I was wondering if I could load my models through LoaderMax
>> and then pull them out and parse them using Max3DS.parse?  After
>> loading the model with LoaderMax i can access it by saying
>> loader.content.rawContent (or something to that effect, can't remember
>> syntax off the top of my head).  What would I then need to pass to
>> parse (if this is even possible)?  Any help would be appreciated.
>> Thanks.
>>
>> Matt
>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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