Yes, already. richard

I added that line to:

In Properties of my project/Flex Compiler and additional compiler
arguments:
-locale en_US  -swf-version=13

But it doesn't work. I don't know. :((
Regard
D

On May 19, 2:51 pm, richardolsson <[email protected]> wrote:
> Are you compiling with SWF version 13? Make sure you pass -swf-
> version=13 as a mxmlc command line option.
>
> Cheers
> /R
>
> On May 19, 9:41 am, danhpc <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > I tried setup again flash player 11 it cans run without error "Error
> > #1014: Class flash.display3D.textures::Texture could not be found."
> > but stage is always null ???
> > my class extend Sprite
> > I call my class from .mxml file by some line code as below:
>
> >         protected function init():void
> >         {
> >                 var ui:UIComponent = new UIComponent();
> >                 var obj:Main = new Main();
> >                 addChild(ui);
> >                 ui.addChild(obj);
> >         }
>
> > public class Main extends Sprite
> > {
>
> > public function Main()
> > {
> > // Setup our stage
> > stage.scaleMode = StageScaleMode.NO_SCALE;
> > stage.align = StageAlign.TOP_LEFT;
> > addEventListener(Event.ADDED_TO_STAGE, init);
>
> > var s:Stage3D = new Stage3D();
>
> > }
> > }
>
> > please help me? :(
>
> > regards,
> > D
>
> > On May 19, 12:03 pm, danhpc <[email protected]> wrote:
>
> > > Hi Fabrice,
>
> > > I tried to away3D 4.0 but when I started my app. it's always show
> > > error as below.
> > > I have already installed Flex SDK4.5.0.19786, Adobe Flash Player 11,
> > > check out broomstick and build my app successfully.
> > > I create a project and add example in broomstick that was still the
> > > same error.
>
> > > VerifyError: Error #1014: Class flash.display3D.textures::Texture
> > > could not be found.
>
> > > Regards,
> > > D
>
> > > On May 18, 4:20 pm, Fabrice3D <[email protected]> wrote:
>
> > > > no, I thought you were using to 4.0.
>
> > > > to parse your result handle,
> > > > take a look at some classes in tools where you'll find recursive 
> > > > methods.
>
> > > > your test is limited to first level. take the case for instance where 
> > > > handle is a container and only child is a container with meshes inside.
> > > > your loop will not access these, while its precisely the one you want 
> > > > in order to mod their materials.
>
> > > > Fabrice
>
> > > > On May 18, 2011, at 10:41 AM, danhpc wrote:
>
> > > > > I'm using Away3D 3.6 & Flash Player 10. Broomstick cans do this?
> > > > > I see in the Obj.as file has the comments as below:
>
> > > > > /**
> > > > >    * File loader for the OBJ file format.<br/>
> > > > >    * <br/>
> > > > >    * note: Multiple objects support and autoload mtls are supported
> > > > > since Away v 2.1.<br/>
> > > > >    * Class tested with the following 3D apps:<br/>
> > > > >    ....
> > > > >    * - geometry supported tags: f,v,vt, g<br/>
> > > > >    * - geometry unsupported tags:vn,ka, kd r g b, kd, ks r g b,ks,ke 
> > > > > r g
> > > > > b,ke,d alpha,d,tr alpha,tr,ns s,ns,illum n,illum,map_Ka,map_Bump<br/>
> > > > >    * - mtl unsupported tags: kd,ka,ks,ns,tr<br/>
> > > > >    * <br/>
> > > > >    * export from apps as polygon group or mesh as .obj file.<br/>
> > > > >    * added support for 3dmax negative vertexes references
> > > > >    */
>
> > > > > It seems the version 3.6 can't help, right?
>
> > > > > Regards,
> > > > > danhpc
>
> > > > > On May 18, 3:09 pm, richardolsson <[email protected]> wrote:
> > > > >> What version of Away3D are you using? Is this Broomstick (Flash 
> > > > >> Player
> > > > >> 11, Away 4.0), or one of the older engine versions?
>
> > > > >> Cheers
> > > > >> /R
>
> > > > >> On May 18, 5:59 am, danhpc <[email protected]> wrote:
>
> > > > >>> Sorry Michael for my typo. Correct your name.
>
> > > > >>> On May 18, 10:48 am, Cong Danh Pham <[email protected]>
> > > > >>> wrote:
>
> > > > >>>> Thanks for your supports Michael and Fabrice.
>
> > > > >>>> I tried to load obj file. It cans appear but the color is still 
> > > > >>>> random?
> > > > >>>> The attached files was exported from 3D Max.
> > > > >>>> It seems that was lost name of object3d in away3d. ??? --> I need 
> > > > >>>> the name
> > > > >>>> of these.
> > > > >>>> khoi2.obj & khoi2.mtl is the same folder.
>
> > > > >>>> This is my code:
> > > > >>>> loader = Obj.load("presentation/assets/khoi2.obj", { scaling:10,
> > > > >>>> bothsides:true });
> > > > >>>> loader.addOnSuccess(onSuccess);
>
> > > > >>>> private function onSuccess(event:Loader3DEvent):void
> > > > >>>>             {
> > > > >>>>                 if (loader) {
> > > > >>>>                      var objContainer3D:ObjectContainer3D =
> > > > >>>> event.loader.handle as ObjectContainer3D;
> > > > >>>>                      for (var 
> > > > >>>> i:int=objContainer3D.children.length-1; i>=0;)
> > > > >>>>                      {
> > > > >>>> // NAME IS NULL HERE
> > > > >>>>                         //var meshObject:Mesh =
> > > > >>>> ObjectContainer3D(event.loader.handle).getChildByName(objContainer3D.childr
> > > > >>>>  en[i].name)
> > > > >>>> as Mesh;
>
> > > > >>>> HOW TO GET ORIGINAL COLOR IN ".mtl file" TO SET TO THESE OBJECT3D?
>
> > > > >>>>                          
> > > > >>>> group.addChild(objContainer3D.children[i]);
> > > > >>>>                          i--;
> > > > >>>>                      }
> > > > >>>>                 }
> > > > >>>>             }
>
> > > > >>>> Regards,
> > > > >>>> danhpc
>
> > > > >>>> On Tue, May 17, 2011 at 7:28 PM, Fabrice3D <[email protected]> 
> > > > >>>> wrote:
> > > > >>>>> loading another file(.dae, .obj...) in away3d that cans show
> > > > >>>>>> original color of object?
>
> > > > >>>>> ObjParser does support file based color objects.
> > > > >>>>> The .mtl parser reads the following tags for color objects 
> > > > >>>>> definitions:
>
> > > > >>>>> "Ka": ambientColor
> > > > >>>>> "Ks": specularColor
> > > > >>>>> "Ns": specular value
> > > > >>>>> "Kd": diffuseColor
> > > > >>>>> Transparency is supported by "tr": or "d" tags
>
> > > > >>>>> Fabrice
>
> > > > >>>>> On May 17, 2011, at 12:54 PM, Michael Iv wrote:
>
> > > > >>>>> In such a case I would suggest you a workaround. The simpliest is 
> > > > >>>>> to append
> > > > >>>>> to each model's file name a prefix or suffix holding the color 
> > > > >>>>> value.Then
> > > > >>>>> when loading the model you can read the file name and parse its
> > > > >>>>> suffix/prefix to the color flag then using simple "swtich()" or 
> > > > >>>>> "if" assign
> > > > >>>>> the matching colors during the runtime. The more complex way is 
> > > > >>>>> to hack the
> > > > >>>>> exporter and parser .
>
> > > > >>>>> On Tue, May 17, 2011 at 1:49 PM, danhpc 
> > > > >>>>> <[email protected]>wrote:
>
> > > > >>>>>> Thanks for your quickly answer.
> > > > >>>>>> But I don't want to assign my own color to those object. Because 
> > > > >>>>>> I
> > > > >>>>>> have a lot of 3ds file. Each one has object3ds with different 
> > > > >>>>>> color. I
> > > > >>>>>> don't want to hard code to assign this. It's not accord with my
> > > > >>>>>> business.
> > > > >>>>>> If I use loading another file(.dae, .obj...) in away3d that cans 
> > > > >>>>>> show
> > > > >>>>>> original color of object?
>
> > > > >>>>>> Do you have any way to do this?
>
> > > > >>>>>> Regards,
> > > > >>>>>> danhpc
>
> > > > >>>>>> On May 17, 5:22 pm, Michael Iv <[email protected]> wrote:
> > > > >>>>>>> You can't.Away3D assigns usually by default a random 
> > > > >>>>>>> ColorMaterial to
> > > > >>>>>> the
> > > > >>>>>>> objects that have no texture supplied.But you can always assign 
> > > > >>>>>>> your own
> > > > >>>>>>> color inside Away3D :)
>
> > > > >>>>>>> On Tue, May 17, 2011 at 1:16 PM, danhpc 
> > > > >>>>>>> <[email protected]
> > > > >>>>>>> wrote:
>
> > > > >>>>>>>> Hi all,
>
> > > > >>>>>>>> I'm newbie in away3d. I have a problem that is loading 
> > > > >>>>>>>> original color
> > > > >>>>>>>> of object3d which was made from 3DS MAX.
> > > > >>>>>>>> I have a model 3d without material (because some model don't 
> > > > >>>>>>>> have
> > > > >>>>>>>> material, it just have color). I have just assined color to it 
> > > > >>>>>>>> then
> > > > >>>>>>>> export it to 3ds file. I want to load that model with assigned
> > > > >>>>>>>> color.
> > > > >>>>>>>> Because I have yet to set the material property on any of our 
> > > > >>>>>>>> meshes.
> > > > >>>>>>>> They are all displayed using the default material type - a
> > > > >>>>>>>> WireColorMaterial object with a random color defined for the 
> > > > >>>>>>>> surface
> > > > >>>>>>>> fill. --> That I don't want.
>
> > > > >>>>>>>> How can I load my model with assigned color like the model 
> > > > >>>>>>>> which I
> > > > >>>>>>>> drew from beginning in .max file?
>
> > > > >>>>>>>> ex:
> > > > >>>>>>>> I have Box, I set green color to box and then export to 3ds 
> > > > >>>>>>>> file. Then
> > > > >>>>>>>> show that model with that color without mesh type.
>
> > > > >>>>>>>> Could you please help me out?
>
> > > > >>>>>>> --
> > > > >>>>>>> Michael Ivanov ,Programmer
> > > > >>>>>>> Neurotech Solutions Ltd.
> > > > >>>>>>> Flex|Air 
> > > > >>>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > > >>>>>>> Tel:054-4962254
> > > > >>>>>>> [email protected]
> > > > >>>>>>> [email protected]
>
> > > > >>>>> --
> > > > >>>>> Michael Ivanov ,Programmer
> > > > >>>>> Neurotech Solutions Ltd.
> > > > >>>>> Flex|Air |3D|Unity|
> > > > >>>>>www.neurotechresearch.com
> > > > >>>>>http://blog.alladvanced.net
> > > > >>>>> Tel:054-4962254
> > > > >>>>> [email protected]
> > > > >>>>> [email protected]
>
> > > > >>>>  khoi2.mtl
> > > > >>>> < 1KViewDownload
>
> > > > >>>>  khoi2.obj
> > > > >>>> 42KViewDownload

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