Hi,

I re-installed the flash player 11 & configure again in SDK now it
cans work without error "Error #1014: Class
flash.display3D.textures::Texture..."
but stage is always null ???

My code:
I call my class that was extends Sprite from .mxml
my mxml file:
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009";
                           xmlns:s="library://ns.adobe.com/flex/spark"
                           xmlns:mx="library://ns.adobe.com/flex/mx" 
initialize="init()"
minWidth="955" minHeight="600">

        <fx:Script>
                <![CDATA[
                        import mx.core.UIComponent;
                        import mx.events.FlexEvent;

                        protected function init():void
                        {
                                // TODO Auto-generated method stub
                                var ui:UIComponent = new UIComponent();
                                var obj:Main = new Main();
                                addChild(ui);
                                ui.addChild(obj);
                        }

                ]]>
        </fx:Script>
</s:Application>

my class:

public class Main extends Sprite
{
        private var view:View3D;
        private var stats:AwayStats;

        public function Main()
        {
                // Setup our stage
                stage.scaleMode = StageScaleMode.NO_SCALE;
                stage.align = StageAlign.TOP_LEFT;
                addEventListener(Event.ADDED_TO_STAGE, init);

                var s:Stage3D = new Stage3D();
        }
....
}

Regards,
D


On May 19, 12:03 pm, danhpc <[email protected]> wrote:
> Hi Fabrice,
>
> I tried to away3D 4.0 but when I started my app. it's always show
> error as below.
> I have already installed Flex SDK 4.5.0.19786, Adobe Flash Player 11,
> check out broomstick and build my app successfully.
> I create a project and add example in broomstick that was still the
> same error.
>
> VerifyError: Error #1014: Class flash.display3D.textures::Texture
> could not be found.
>
> Regards,
> D
>
> On May 18, 4:20 pm, Fabrice3D <[email protected]> wrote:
>
>
>
>
>
>
>
> > no, I thought you were using to 4.0.
>
> > to parse your result handle,
> > take a look at some classes in tools where you'll find recursive methods.
>
> > your test is limited to first level. take the case for instance where 
> > handle is a container and only child is a container with meshes inside.
> > your loop will not access these, while its precisely the one you want in 
> > order to mod their materials.
>
> > Fabrice
>
> > On May 18, 2011, at 10:41 AM, danhpc wrote:
>
> > > I'm using Away3D 3.6 & Flash Player 10. Broomstick cans do this?
> > > I see in the Obj.as file has the comments as below:
>
> > > /**
> > >    * File loader for the OBJ file format.<br/>
> > >    * <br/>
> > >    * note: Multiple objects support and autoload mtls are supported
> > > since Away v 2.1.<br/>
> > >    * Class tested with the following 3D apps:<br/>
> > >    ....
> > >    * - geometry supported tags: f,v,vt, g<br/>
> > >    * - geometry unsupported tags:vn,ka, kd r g b, kd, ks r g b,ks,ke r g
> > > b,ke,d alpha,d,tr alpha,tr,ns s,ns,illum n,illum,map_Ka,map_Bump<br/>
> > >    * - mtl unsupported tags: kd,ka,ks,ns,tr<br/>
> > >    * <br/>
> > >    * export from apps as polygon group or mesh as .obj file.<br/>
> > >    * added support for 3dmax negative vertexes references
> > >    */
>
> > > It seems the version 3.6 can't help, right?
>
> > > Regards,
> > > danhpc
>
> > > On May 18, 3:09 pm, richardolsson <[email protected]> wrote:
> > >> What version of Away3D are you using? Is this Broomstick (Flash Player
> > >> 11, Away 4.0), or one of the older engine versions?
>
> > >> Cheers
> > >> /R
>
> > >> On May 18, 5:59 am, danhpc <[email protected]> wrote:
>
> > >>> Sorry Michael for my typo. Correct your name.
>
> > >>> On May 18, 10:48 am, Cong Danh Pham <[email protected]>
> > >>> wrote:
>
> > >>>> Thanks for your supports Michael and Fabrice.
>
> > >>>> I tried to load obj file. It cans appear but the color is still random?
> > >>>> The attached files was exported from 3D Max.
> > >>>> It seems that was lost name of object3d in away3d. ??? --> I need the 
> > >>>> name
> > >>>> of these.
> > >>>> khoi2.obj & khoi2.mtl is the same folder.
>
> > >>>> This is my code:
> > >>>> loader = Obj.load("presentation/assets/khoi2.obj", { scaling:10,
> > >>>> bothsides:true });
> > >>>> loader.addOnSuccess(onSuccess);
>
> > >>>> private function onSuccess(event:Loader3DEvent):void
> > >>>>             {
> > >>>>                 if (loader) {
> > >>>>                      var objContainer3D:ObjectContainer3D =
> > >>>> event.loader.handle as ObjectContainer3D;
> > >>>>                      for (var i:int=objContainer3D.children.length-1; 
> > >>>> i>=0;)
> > >>>>                      {
> > >>>> // NAME IS NULL HERE
> > >>>>                         //var meshObject:Mesh =
> > >>>> ObjectContainer3D(event.loader.handle).getChildByName(objContainer3D.childr
> > >>>>  en[i].name)
> > >>>> as Mesh;
>
> > >>>> HOW TO GET ORIGINAL COLOR IN ".mtl file" TO SET TO THESE OBJECT3D?
>
> > >>>>                          group.addChild(objContainer3D.children[i]);
> > >>>>                          i--;
> > >>>>                      }
> > >>>>                 }
> > >>>>             }
>
> > >>>> Regards,
> > >>>> danhpc
>
> > >>>> On Tue, May 17, 2011 at 7:28 PM, Fabrice3D <[email protected]> wrote:
> > >>>>> loading another file(.dae, .obj...) in away3d that cans show
> > >>>>>> original color of object?
>
> > >>>>> ObjParser does support file based color objects.
> > >>>>> The .mtl parser reads the following tags for color objects 
> > >>>>> definitions:
>
> > >>>>> "Ka": ambientColor
> > >>>>> "Ks": specularColor
> > >>>>> "Ns": specular value
> > >>>>> "Kd": diffuseColor
> > >>>>> Transparency is supported by "tr": or "d" tags
>
> > >>>>> Fabrice
>
> > >>>>> On May 17, 2011, at 12:54 PM, Michael Iv wrote:
>
> > >>>>> In such a case I would suggest you a workaround. The simpliest is to 
> > >>>>> append
> > >>>>> to each model's file name a prefix or suffix holding the color 
> > >>>>> value.Then
> > >>>>> when loading the model you can read the file name and parse its
> > >>>>> suffix/prefix to the color flag then using simple "swtich()" or "if" 
> > >>>>> assign
> > >>>>> the matching colors during the runtime. The more complex way is to 
> > >>>>> hack the
> > >>>>> exporter and parser .
>
> > >>>>> On Tue, May 17, 2011 at 1:49 PM, danhpc 
> > >>>>> <[email protected]>wrote:
>
> > >>>>>> Thanks for your quickly answer.
> > >>>>>> But I don't want to assign my own color to those object. Because I
> > >>>>>> have a lot of 3ds file. Each one has object3ds with different color. 
> > >>>>>> I
> > >>>>>> don't want to hard code to assign this. It's not accord with my
> > >>>>>> business.
> > >>>>>> If I use loading another file(.dae, .obj...) in away3d that cans show
> > >>>>>> original color of object?
>
> > >>>>>> Do you have any way to do this?
>
> > >>>>>> Regards,
> > >>>>>> danhpc
>
> > >>>>>> On May 17, 5:22 pm, Michael Iv <[email protected]> wrote:
> > >>>>>>> You can't.Away3D assigns usually by default a random ColorMaterial 
> > >>>>>>> to
> > >>>>>> the
> > >>>>>>> objects that have no texture supplied.But you can always assign 
> > >>>>>>> your own
> > >>>>>>> color inside Away3D :)
>
> > >>>>>>> On Tue, May 17, 2011 at 1:16 PM, danhpc 
> > >>>>>>> <[email protected]
> > >>>>>>> wrote:
>
> > >>>>>>>> Hi all,
>
> > >>>>>>>> I'm newbie in away3d. I have a problem that is loading original 
> > >>>>>>>> color
> > >>>>>>>> of object3d which was made from 3DS MAX.
> > >>>>>>>> I have a model 3d without material (because some model don't have
> > >>>>>>>> material, it just have color). I have just assined color to it then
> > >>>>>>>> export it to 3ds file. I want to load that model with assigned
> > >>>>>>>> color.
> > >>>>>>>> Because I have yet to set the material property on any of our 
> > >>>>>>>> meshes.
> > >>>>>>>> They are all displayed using the default material type - a
> > >>>>>>>> WireColorMaterial object with a random color defined for the 
> > >>>>>>>> surface
> > >>>>>>>> fill. --> That I don't want.
>
> > >>>>>>>> How can I load my model with assigned color like the model which I
> > >>>>>>>> drew from beginning in .max file?
>
> > >>>>>>>> ex:
> > >>>>>>>> I have Box, I set green color to box and then export to 3ds file. 
> > >>>>>>>> Then
> > >>>>>>>> show that model with that color without mesh type.
>
> > >>>>>>>> Could you please help me out?
>
> > >>>>>>> --
> > >>>>>>> Michael Ivanov ,Programmer
> > >>>>>>> Neurotech Solutions Ltd.
> > >>>>>>> Flex|Air 
> > >>>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > >>>>>>> Tel:054-4962254
> > >>>>>>> [email protected]
> > >>>>>>> [email protected]
>
> > >>>>> --
> > >>>>> Michael Ivanov ,Programmer
> > >>>>> Neurotech Solutions Ltd.
> > >>>>> Flex|Air |3D|Unity|
> > >>>>>www.neurotechresearch.com
> > >>>>>http://blog.alladvanced.net
> > >>>>> Tel:054-4962254
> > >>>>> [email protected]
> > >>>>> [email protected]
>
> > >>>>  khoi2.mtl
> > >>>> < 1KViewDownload
>
> > >>>>  khoi2.obj
> > >>>> 42KViewDownload

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