Hi, But when I build a AS3 project then it stage is not null and It worked. How to call my class extends Sprite from mxml? as previous mail I showed my way, but it seems that doesn't work.
Please help? Regards, D On Thu, May 19, 2011 at 3:03 PM, danhpc <[email protected]>wrote: > Yes, already. richard > > I added that line to: > > In Properties of my project/Flex Compiler and additional compiler > arguments: > -locale en_US -swf-version=13 > > But it doesn't work. I don't know. :(( > Regard > D > > On May 19, 2:51 pm, richardolsson <[email protected]> wrote: > > Are you compiling with SWF version 13? Make sure you pass -swf- > > version=13 as a mxmlc command line option. > > > > Cheers > > /R > > > > On May 19, 9:41 am, danhpc <[email protected]> wrote: > > > > > > > > > > > > > > > > > Hi, > > > > > I tried setup again flash player 11 it cans run without error "Error > > > #1014: Class flash.display3D.textures::Texture could not be found." > > > but stage is always null ??? > > > my class extend Sprite > > > I call my class from .mxml file by some line code as below: > > > > > protected function init():void > > > { > > > var ui:UIComponent = new UIComponent(); > > > var obj:Main = new Main(); > > > addChild(ui); > > > ui.addChild(obj); > > > } > > > > > public class Main extends Sprite > > > { > > > > > public function Main() > > > { > > > // Setup our stage > > > stage.scaleMode = StageScaleMode.NO_SCALE; > > > stage.align = StageAlign.TOP_LEFT; > > > addEventListener(Event.ADDED_TO_STAGE, init); > > > > > var s:Stage3D = new Stage3D(); > > > > > } > > > } > > > > > please help me? :( > > > > > regards, > > > D > > > > > On May 19, 12:03 pm, danhpc <[email protected]> wrote: > > > > > > Hi Fabrice, > > > > > > I tried to away3D 4.0 but when I started my app. it's always show > > > > error as below. > > > > I have already installed Flex SDK4.5.0.19786, Adobe Flash Player 11, > > > > check out broomstick and build my app successfully. > > > > I create a project and add example in broomstick that was still the > > > > same error. > > > > > > VerifyError: Error #1014: Class flash.display3D.textures::Texture > > > > could not be found. > > > > > > Regards, > > > > D > > > > > > On May 18, 4:20 pm, Fabrice3D <[email protected]> wrote: > > > > > > > no, I thought you were using to 4.0. > > > > > > > to parse your result handle, > > > > > take a look at some classes in tools where you'll find recursive > methods. > > > > > > > your test is limited to first level. take the case for instance > where handle is a container and only child is a container with meshes > inside. > > > > > your loop will not access these, while its precisely the one you > want in order to mod their materials. > > > > > > > Fabrice > > > > > > > On May 18, 2011, at 10:41 AM, danhpc wrote: > > > > > > > > I'm using Away3D 3.6 & Flash Player 10. Broomstick cans do this? > > > > > > I see in the Obj.as file has the comments as below: > > > > > > > > /** > > > > > > * File loader for the OBJ file format.<br/> > > > > > > * <br/> > > > > > > * note: Multiple objects support and autoload mtls are > supported > > > > > > since Away v 2.1.<br/> > > > > > > * Class tested with the following 3D apps:<br/> > > > > > > .... > > > > > > * - geometry supported tags: f,v,vt, g<br/> > > > > > > * - geometry unsupported tags:vn,ka, kd r g b, kd, ks r g > b,ks,ke r g > > > > > > b,ke,d alpha,d,tr alpha,tr,ns s,ns,illum > n,illum,map_Ka,map_Bump<br/> > > > > > > * - mtl unsupported tags: kd,ka,ks,ns,tr<br/> > > > > > > * <br/> > > > > > > * export from apps as polygon group or mesh as .obj file.<br/> > > > > > > * added support for 3dmax negative vertexes references > > > > > > */ > > > > > > > > It seems the version 3.6 can't help, right? > > > > > > > > Regards, > > > > > > danhpc > > > > > > > > On May 18, 3:09 pm, richardolsson <[email protected]> wrote: > > > > > >> What version of Away3D are you using? Is this Broomstick (Flash > Player > > > > > >> 11, Away 4.0), or one of the older engine versions? > > > > > > > >> Cheers > > > > > >> /R > > > > > > > >> On May 18, 5:59 am, danhpc <[email protected]> > wrote: > > > > > > > >>> Sorry Michael for my typo. Correct your name. > > > > > > > >>> On May 18, 10:48 am, Cong Danh Pham < > [email protected]> > > > > > >>> wrote: > > > > > > > >>>> Thanks for your supports Michael and Fabrice. > > > > > > > >>>> I tried to load obj file. It cans appear but the color is > still random? > > > > > >>>> The attached files was exported from 3D Max. > > > > > >>>> It seems that was lost name of object3d in away3d. ??? --> I > need the name > > > > > >>>> of these. > > > > > >>>> khoi2.obj & khoi2.mtl is the same folder. > > > > > > > >>>> This is my code: > > > > > >>>> loader = Obj.load("presentation/assets/khoi2.obj", { > scaling:10, > > > > > >>>> bothsides:true }); > > > > > >>>> loader.addOnSuccess(onSuccess); > > > > > > > >>>> private function onSuccess(event:Loader3DEvent):void > > > > > >>>> { > > > > > >>>> if (loader) { > > > > > >>>> var objContainer3D:ObjectContainer3D = > > > > > >>>> event.loader.handle as ObjectContainer3D; > > > > > >>>> for (var > i:int=objContainer3D.children.length-1; i>=0;) > > > > > >>>> { > > > > > >>>> // NAME IS NULL HERE > > > > > >>>> //var meshObject:Mesh = > > > > > >>>> > ObjectContainer3D(event.loader.handle).getChildByName(objContainer3D.childr > en[i].name) > > > > > >>>> as Mesh; > > > > > > > >>>> HOW TO GET ORIGINAL COLOR IN ".mtl file" TO SET TO THESE > OBJECT3D? > > > > > > > >>>> > group.addChild(objContainer3D.children[i]); > > > > > >>>> i--; > > > > > >>>> } > > > > > >>>> } > > > > > >>>> } > > > > > > > >>>> Regards, > > > > > >>>> danhpc > > > > > > > >>>> On Tue, May 17, 2011 at 7:28 PM, Fabrice3D < > [email protected]> wrote: > > > > > >>>>> loading another file(.dae, .obj...) in away3d that cans show > > > > > >>>>>> original color of object? > > > > > > > >>>>> ObjParser does support file based color objects. > > > > > >>>>> The .mtl parser reads the following tags for color objects > definitions: > > > > > > > >>>>> "Ka": ambientColor > > > > > >>>>> "Ks": specularColor > > > > > >>>>> "Ns": specular value > > > > > >>>>> "Kd": diffuseColor > > > > > >>>>> Transparency is supported by "tr": or "d" tags > > > > > > > >>>>> Fabrice > > > > > > > >>>>> On May 17, 2011, at 12:54 PM, Michael Iv wrote: > > > > > > > >>>>> In such a case I would suggest you a workaround. The > simpliest is to append > > > > > >>>>> to each model's file name a prefix or suffix holding the > color value.Then > > > > > >>>>> when loading the model you can read the file name and parse > its > > > > > >>>>> suffix/prefix to the color flag then using simple "swtich()" > or "if" assign > > > > > >>>>> the matching colors during the runtime. The more complex way > is to hack the > > > > > >>>>> exporter and parser . > > > > > > > >>>>> On Tue, May 17, 2011 at 1:49 PM, danhpc < > [email protected]>wrote: > > > > > > > >>>>>> Thanks for your quickly answer. > > > > > >>>>>> But I don't want to assign my own color to those object. > Because I > > > > > >>>>>> have a lot of 3ds file. Each one has object3ds with > different color. I > > > > > >>>>>> don't want to hard code to assign this. It's not accord with > my > > > > > >>>>>> business. > > > > > >>>>>> If I use loading another file(.dae, .obj...) in away3d that > cans show > > > > > >>>>>> original color of object? > > > > > > > >>>>>> Do you have any way to do this? > > > > > > > >>>>>> Regards, > > > > > >>>>>> danhpc > > > > > > > >>>>>> On May 17, 5:22 pm, Michael Iv <[email protected]> > wrote: > > > > > >>>>>>> You can't.Away3D assigns usually by default a random > ColorMaterial to > > > > > >>>>>> the > > > > > >>>>>>> objects that have no texture supplied.But you can always > assign your own > > > > > >>>>>>> color inside Away3D :) > > > > > > > >>>>>>> On Tue, May 17, 2011 at 1:16 PM, danhpc < > [email protected] > > > > > >>>>>>> wrote: > > > > > > > >>>>>>>> Hi all, > > > > > > > >>>>>>>> I'm newbie in away3d. I have a problem that is loading > original color > > > > > >>>>>>>> of object3d which was made from 3DS MAX. > > > > > >>>>>>>> I have a model 3d without material (because some model > don't have > > > > > >>>>>>>> material, it just have color). I have just assined color > to it then > > > > > >>>>>>>> export it to 3ds file. I want to load that model with > assigned > > > > > >>>>>>>> color. > > > > > >>>>>>>> Because I have yet to set the material property on any of > our meshes. > > > > > >>>>>>>> They are all displayed using the default material type - a > > > > > >>>>>>>> WireColorMaterial object with a random color defined for > the surface > > > > > >>>>>>>> fill. --> That I don't want. > > > > > > > >>>>>>>> How can I load my model with assigned color like the model > which I > > > > > >>>>>>>> drew from beginning in .max file? > > > > > > > >>>>>>>> ex: > > > > > >>>>>>>> I have Box, I set green color to box and then export to > 3ds file. Then > > > > > >>>>>>>> show that model with that color without mesh type. > > > > > > > >>>>>>>> Could you please help me out? > > > > > > > >>>>>>> -- > > > > > >>>>>>> Michael Ivanov ,Programmer > > > > > >>>>>>> Neurotech Solutions Ltd. > > > > > >>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > blog.alladvanced.net > > > > > >>>>>>> Tel:054-4962254 > > > > > >>>>>>> [email protected] > > > > > >>>>>>> [email protected] > > > > > > > >>>>> -- > > > > > >>>>> Michael Ivanov ,Programmer > > > > > >>>>> Neurotech Solutions Ltd. > > > > > >>>>> Flex|Air |3D|Unity| > > > > > >>>>>www.neurotechresearch.com > > > > > >>>>>http://blog.alladvanced.net > > > > > >>>>> Tel:054-4962254 > > > > > >>>>> [email protected] > > > > > >>>>> [email protected] > > > > > > > >>>> khoi2.mtl > > > > > >>>> < 1KViewDownload > > > > > > > >>>> khoi2.obj > > > > > >>>> 42KViewDownload >
