HI all.Could anyone give some tips on working with Octree nodes? I have a
large scene.I put into it around 15000 cubes with default segments.The
Performance drops significantly.I checked the example "TraverserTest" and
notices that the total poly count much higher than mine and the scene runs
smoother thanks to Octree.Doing the same in my scene (creating
octree,assigning it as partition to each Cube) doesn't return desired
result.The FPS still sucks.

Thanks.

-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
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