HI all.Could anyone give some tips on working with Octree nodes? I have a large scene.I put into it around 15000 cubes with default segments.The Performance drops significantly.I checked the example "TraverserTest" and notices that the total poly count much higher than mine and the scene runs smoother thanks to Octree.Doing the same in my scene (creating octree,assigning it as partition to each Cube) doesn't return desired result.The FPS still sucks.
Thanks. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
