I have a significant boost in generation now.

also added this function
public function applyToMeshes(receiver:Mesh, meshes:Vector.<Mesh>):Mesh
ideal for loops...

will post example code later on.

Fabrice




On May 24, 2011, at 2:10 PM, John Brookes wrote:

> http://groups.google.com/group/away3d-dev/browse_thread/thread/e6d81120af1aff32/438fb3ee812f6c39?lnk=gst&q=merge#438fb3ee812f6c39
> 
> The main issue is the time it take to merge.
> Also that demo I posted in the old player I got about 50fps new player its 
> down to 30 :/

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