I have a significant boost in generation now. also added this function public function applyToMeshes(receiver:Mesh, meshes:Vector.<Mesh>):Mesh ideal for loops...
will post example code later on. Fabrice On May 24, 2011, at 2:10 PM, John Brookes wrote: > http://groups.google.com/group/away3d-dev/browse_thread/thread/e6d81120af1aff32/438fb3ee812f6c39?lnk=gst&q=merge#438fb3ee812f6c39 > > The main issue is the time it take to merge. > Also that demo I posted in the old player I got about 50fps new player its > down to 30 :/
