I tried the same with some variations but got the same results as you. I don't know if it has something to do with the planes in TraverserTest being far from each other, or if they're out of the camera field of vision most of the time.
Maybe if someone could give us an explanation on how the partition works? Thanks 2011/5/20 Michael Iv <[email protected]> > HI all.Could anyone give some tips on working with Octree nodes? I have a > large scene.I put into it around 15000 cubes with default segments.The > Performance drops significantly.I checked the example "TraverserTest" and > notices that the total poly count much higher than mine and the scene runs > smoother thanks to Octree.Doing the same in my scene (creating > octree,assigning it as partition to each Cube) doesn't return desired > result.The FPS still sucks. > > Thanks. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > >
