Been looking at the md2 loader examples and noticed the trace on event.asset.assetType always seems to fire twice for a single md2 mesh. Tracing the name of the mesh shows 'mesh' and 'mesh.2' (btw thanks to the devs for adding that default name functionality!). It doesn't really seem to affect how the app runs, but I'm just curious what is happening there.
- [away3d] MD2 single mesh always fires twice on ASSET_COMPLET... Choons
