yeah Richard I will, but I'm still looking at it. It's apparently not
consistent. Another thing I came across is a name occurring like mesh.
12 which isn't the twelfth mesh but appears to be a string
concatenation of mesh.1 + 2.

On May 23, 1:17 am, richardolsson <[email protected]> wrote:
> Hood catch. Probably a faulty implementation in the parser. Any chance
> you could post this on the issue tracker on 
> github?https://github.com/away3d/away3d-core-broomstick/issues
>
> Cheers
>
> On May 23, 4:13 am, Choons <[email protected]> wrote:
>
>
>
>
>
>
>
> > Been looking at the md2 loader examples and noticed the trace on
> > event.asset.assetType always seems to fire twice for a single md2
> > mesh. Tracing the name of the mesh shows 'mesh' and 'mesh.2' (btw
> > thanks to the devs for adding that default name functionality!). It
> > doesn't really seem to affect how the app runs, but I'm just curious
> > what is happening there.

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