Hood catch. Probably a faulty implementation in the parser. Any chance
you could post this on the issue tracker on github?
https://github.com/away3d/away3d-core-broomstick/issues

Cheers

On May 23, 4:13 am, Choons <[email protected]> wrote:
> Been looking at the md2 loader examples and noticed the trace on
> event.asset.assetType always seems to fire twice for a single md2
> mesh. Tracing the name of the mesh shows 'mesh' and 'mesh.2' (btw
> thanks to the devs for adding that default name functionality!). It
> doesn't really seem to affect how the app runs, but I'm just curious
> what is happening there.

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