> Well thanks ,going to give it a try today. wait till the update is made for better results/fixes. Will post here when done.
Fabrice On May 24, 2011, at 2:24 PM, Michael Iv wrote: > So behind the curtain after the merge it is all sent in the single batch tot > the card? Why I haven't thought about this option before.... > Well thanks ,going to give it a try today. > > Thanks guys . > > > > On Tue, May 24, 2011 at 3:20 PM, Fabrice3D <[email protected]> wrote: >> Is merging of many meshes gives better performance ? > yes it does... a lot. > > actually at the point to upload an update. > added new calls, speeded it and fixed the issues with massive model merges. > > Fabrice > > > > On May 24, 2011, at 1:57 PM, Michael Iv wrote: > >> How Merge will be helpful in this scenario? .Is merging of many meshes gives >> better performance ? >> >> On Tue, May 24, 2011 at 2:52 PM, John Brookes <[email protected]> wrote: >> No idea with the octree (came to the same conclusion with the far plane). >> >> But the buildings thing I would try the merge class. >> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] >
