> Well thanks ,going to give it a try today.
wait till the update is made for better results/fixes. Will post here when done.

Fabrice


On May 24, 2011, at 2:24 PM, Michael Iv wrote:

> So behind the curtain after the merge it is all sent in the single batch tot 
> the card? Why I haven't thought about this option before....
> Well thanks ,going to give it a try today.
> 
> Thanks guys .
> 
> 
> 
> On Tue, May 24, 2011 at 3:20 PM, Fabrice3D <[email protected]> wrote:
>> Is merging of many meshes gives better performance ?
> yes it does... a lot.
> 
> actually at the point to upload an update.
> added new calls, speeded it and fixed the issues with massive model merges.
> 
> Fabrice
> 
> 
> 
> On May 24, 2011, at 1:57 PM, Michael Iv wrote:
> 
>> How Merge will be helpful in this scenario? .Is merging of many meshes gives 
>> better performance ?
>> 
>> On Tue, May 24, 2011 at 2:52 PM, John Brookes <[email protected]> wrote:
>> No idea with the octree (came to the same conclusion with the far plane).
>> 
>> But the buildings thing I would try the merge class.
>> 
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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