According to my IDE its in http://away3d.googlecode.com/svn/trunk/broomstick/Examples/src/Main.as
Having said that, I don't see it from the web browser in the svn today so I AM a might confused..... Is there a good way to check version? Myu IDe says its revision 3301 (I think) On Sun, Jun 12, 2011 at 12:57 AM, richardolsson <[email protected]> wrote: > Where exactly is this file? Can you tell me that path relative to the > trunk root? > > /R > > On Jun 11, 4:05 pm, Jeffrey Kesselman <[email protected]> wrote: >> I just grabbed this from the SVN trunk last night.... >> >> Is the SVN no loger current? >> >> >> >> >> >> >> >> >> >> On Sat, Jun 11, 2011 at 3:37 PM, richardolsson <[email protected]> wrote: >> > I don't even know what that example is, and it doesn't exist in SVN or >> > Git (anymore) so if you update you will probably see it being removed. >> > However, I can tell from the name of the enter-frame handled that I >> > probably wrote it at some point. :) >> >> > I suggest you go get the most recent version of everything and >> > experiment with that. >> >> > Cheers >> > /R >> >> > On Jun 11, 6:25 pm, Jeffrey Kesselman <[email protected]> wrote: >> >> It doesn't look like anything that FB would automatically create. Its >> >> in my Broomstick example project pulled from the SVN. Code below: >> >> >> package >> >> { >> >> import flash.display.Sprite; >> >> import flash.events.Event; >> >> import away3d.containers.*; >> >> import away3d.lights.PointLight; >> >> import flash.display.StageAlign; >> >> import flash.display.StageScaleMode; >> >> import away3d.primitives.Cube; >> >> >> public class Main extends Sprite >> >> { >> >> >> private var _view : View3D; >> >> //private var _ctr : ObjectContainer3D; >> >> private var _light : PointLight; >> >> >> public function Main() >> >> { >> >> addEventListener(Event.ADDED_TO_STAGE, init); >> >> >> } >> >> >> private function init(e:Event):void >> >> { >> >> _view = new View3D(); >> >> initView(); >> >> initObjects(); >> >> this.addEventListener(Event.ENTER_FRAME, >> >> _handleEnterFrame); >> >> } >> >> >> private function initView():void >> >> { >> >> _view = new View3D(); >> >> >> this.addChild(_view); >> >> _view.camera.x = 50; >> >> _view.camera.y = 100; >> >> _view.camera.z = -800; >> >> >> _light = new PointLight(); >> >> _light.x = -1000; >> >> _light.y = 1000; >> >> _light.z = -1000; >> >> _light.radius = 1000; >> >> _light.fallOff = 4000; >> >> _light.color = 0x66FFFFF; >> >> >> _view.scene.addChild(_light); >> >> >> stage.scaleMode = StageScaleMode.NO_SCALE; >> >> stage.align = StageAlign.TOP_LEFT; >> >> stage.addEventListener(Event.RESIZE, >> >> onStageResize); >> >> } >> >> >> private function initObjects():void >> >> { >> >> var cube:Cube = new Cube(); >> >> _view.scene.addChild(cube); >> >> } >> >> >> private function onStageResize(event : Event) : void >> >> { >> >> _view.width = stage.stageWidth; >> >> _view.height = stage.stageHeight; >> >> } >> >> >> private function _handleEnterFrame(ev : Event) : void >> >> { >> >> _view.render(); >> >> } >> >> } >> >> >> } >> >> On Sat, Jun 11, 2011 at 2:13 PM, richardolsson <[email protected]> >> >> wrote: >> >> > What is this "Main.as" that you are referring to? Is it not just what >> >> > your IDE (e.g. FlashDevelop) creates as a main entry point? I don't >> >> > believe we are supplying any example class called "Main.as", so where >> >> > are you getting it from, and what does it contain? >> >> >> > Cheers >> >> > /R >> >> >> > On Jun 11, 5:56 pm, Jeffrey Kesselman <[email protected]> wrote: >> >> >> So, Main.as looks on paper to be exactly what i am looking for in a >> >> >> "HelloWorld", a minimal display of a cube. >> >> >> >> When i run it however all I get is a black view. >> >> >> >> is it broken or am I doing something wrong still? AnimatedBitmapTest >> >> >> seems to run fine. >> >> >> >> JK >> >> >> >> -- >> >> >> It's always darkest just before you are eaten by a grue. >> >> >> -- >> >> It's always darkest just before you are eaten by a grue. >> >> -- >> It's always darkest just before you are eaten by a grue. -- It's always darkest just before you are eaten by a grue.
