Thanks, I deleted it and pulled it down again from SVn and it seems correct now.
On Sun, Jun 12, 2011 at 11:35 AM, richardolsson <[email protected]> wrote: > Jeff, > > That file hasn't existed for a very long time. That entire folder was > removed very early in favor of different structure for example files. > So please don't linger too long with any issues you may have with that > file. Just do an SVN update (or even better, start using Git to get > changes sooner) and make sure to stay up to date as we're spurting > through this last bit of the alpha period where things are still > changing rapidly. > > > Cheers > /R > > On Jun 12, 11:20 am, Jeffrey Kesselman <[email protected]> wrote: >> Hmm. revision 3318 shows on the web, but when I browse with >> subversive, it shows 3301 for Examples as the head revision. >> >> >> >> >> >> >> >> >> >> On Sun, Jun 12, 2011 at 11:12 AM, Jeffrey Kesselman <[email protected]> wrote: >> > According to my IDE its in >> >http://away3d.googlecode.com/svn/trunk/broomstick/Examples/src/Main.as >> >> > Having said that, I don't see it from the web browser in the svn today >> > so I AM a might confused..... >> >> > Is there a good way to check version? Myu IDe says its revision 3301 (I >> > think) >> >> > On Sun, Jun 12, 2011 at 12:57 AM, richardolsson <[email protected]> >> > wrote: >> >> Where exactly is this file? Can you tell me that path relative to the >> >> trunk root? >> >> >> /R >> >> >> On Jun 11, 4:05 pm, Jeffrey Kesselman <[email protected]> wrote: >> >>> I just grabbed this from the SVN trunk last night.... >> >> >>> Is the SVN no loger current? >> >> >>> On Sat, Jun 11, 2011 at 3:37 PM, richardolsson <[email protected]> >> >>> wrote: >> >>> > I don't even know what that example is, and it doesn't exist in SVN or >> >>> > Git (anymore) so if you update you will probably see it being removed. >> >>> > However, I can tell from the name of the enter-frame handled that I >> >>> > probably wrote it at some point. :) >> >> >>> > I suggest you go get the most recent version of everything and >> >>> > experiment with that. >> >> >>> > Cheers >> >>> > /R >> >> >>> > On Jun 11, 6:25 pm, Jeffrey Kesselman <[email protected]> wrote: >> >>> >> It doesn't look like anything that FB would automatically create. Its >> >>> >> in my Broomstick example project pulled from the SVN. Code below: >> >> >>> >> package >> >>> >> { >> >>> >> import flash.display.Sprite; >> >>> >> import flash.events.Event; >> >>> >> import away3d.containers.*; >> >>> >> import away3d.lights.PointLight; >> >>> >> import flash.display.StageAlign; >> >>> >> import flash.display.StageScaleMode; >> >>> >> import away3d.primitives.Cube; >> >> >>> >> public class Main extends Sprite >> >>> >> { >> >> >>> >> private var _view : View3D; >> >>> >> //private var _ctr : ObjectContainer3D; >> >>> >> private var _light : PointLight; >> >> >>> >> public function Main() >> >>> >> { >> >>> >> addEventListener(Event.ADDED_TO_STAGE, init); >> >> >>> >> } >> >> >>> >> private function init(e:Event):void >> >>> >> { >> >>> >> _view = new View3D(); >> >>> >> initView(); >> >>> >> initObjects(); >> >>> >> this.addEventListener(Event.ENTER_FRAME, >> >>> >> _handleEnterFrame); >> >>> >> } >> >> >>> >> private function initView():void >> >>> >> { >> >>> >> _view = new View3D(); >> >> >>> >> this.addChild(_view); >> >>> >> _view.camera.x = 50; >> >>> >> _view.camera.y = 100; >> >>> >> _view.camera.z = -800; >> >> >>> >> _light = new PointLight(); >> >>> >> _light.x = -1000; >> >>> >> _light.y = 1000; >> >>> >> _light.z = -1000; >> >>> >> _light.radius = 1000; >> >>> >> _light.fallOff = 4000; >> >>> >> _light.color = 0x66FFFFF; >> >> >>> >> _view.scene.addChild(_light); >> >> >>> >> stage.scaleMode = StageScaleMode.NO_SCALE; >> >>> >> stage.align = StageAlign.TOP_LEFT; >> >>> >> stage.addEventListener(Event.RESIZE, >> >>> >> onStageResize); >> >>> >> } >> >> >>> >> private function initObjects():void >> >>> >> { >> >>> >> var cube:Cube = new Cube(); >> >>> >> _view.scene.addChild(cube); >> >>> >> } >> >> >>> >> private function onStageResize(event : Event) : void >> >>> >> { >> >>> >> _view.width = stage.stageWidth; >> >>> >> _view.height = stage.stageHeight; >> >>> >> } >> >> >>> >> private function _handleEnterFrame(ev : Event) : void >> >>> >> { >> >>> >> _view.render(); >> >>> >> } >> >>> >> } >> >> >>> >> } >> >>> >> On Sat, Jun 11, 2011 at 2:13 PM, richardolsson >> >>> >> <[email protected]> wrote: >> >>> >> > What is this "Main.as" that you are referring to? Is it not just >> >>> >> > what >> >>> >> > your IDE (e.g. FlashDevelop) creates as a main entry point? I don't >> >>> >> > believe we are supplying any example class called "Main.as", so >> >>> >> > where >> >>> >> > are you getting it from, and what does it contain? >> >> >>> >> > Cheers >> >>> >> > /R >> >> >>> >> > On Jun 11, 5:56 pm, Jeffrey Kesselman <[email protected]> wrote: >> >>> >> >> So, Main.as looks on paper to be exactly what i am looking for in a >> >>> >> >> "HelloWorld", a minimal display of a cube. >> >> >>> >> >> When i run it however all I get is a black view. >> >> >>> >> >> is it broken or am I doing something wrong still? >> >>> >> >> AnimatedBitmapTest >> >>> >> >> seems to run fine. >> >> >>> >> >> JK >> >> >>> >> >> -- >> >>> >> >> It's always darkest just before you are eaten by a grue. >> >> >>> >> -- >> >>> >> It's always darkest just before you are eaten by a grue. >> >> >>> -- >> >>> It's always darkest just before you are eaten by a grue. >> >> > -- >> > It's always darkest just before you are eaten by a grue. >> >> -- >> It's always darkest just before you are eaten by a grue. -- It's always darkest just before you are eaten by a grue.
