Jeff,

That file hasn't existed for a very long time. That entire folder was
removed very early in favor of different structure for example files.
So please don't linger too long with any issues you may have with that
file. Just do an SVN update (or even better, start using Git to get
changes sooner) and make sure to stay up to date as we're spurting
through this last bit of the alpha period where things are still
changing rapidly.


Cheers
/R

On Jun 12, 11:20 am, Jeffrey Kesselman <[email protected]> wrote:
> Hmm. revision 3318 shows on the web, but when I browse with
> subversive, it shows 3301 for Examples as the head revision.
>
>
>
>
>
>
>
>
>
> On Sun, Jun 12, 2011 at 11:12 AM, Jeffrey Kesselman <[email protected]> wrote:
> > According to my IDE its in
> >http://away3d.googlecode.com/svn/trunk/broomstick/Examples/src/Main.as
>
> > Having said that, I don't see it from the web browser in the svn today
> > so I AM a might confused.....
>
> > Is there a good way to check version?  Myu IDe says its revision 3301 (I 
> > think)
>
> > On Sun, Jun 12, 2011 at 12:57 AM, richardolsson <[email protected]> 
> > wrote:
> >> Where exactly is this file? Can you tell me that path relative to the
> >> trunk root?
>
> >> /R
>
> >> On Jun 11, 4:05 pm, Jeffrey Kesselman <[email protected]> wrote:
> >>> I just grabbed this from the SVN trunk last night....
>
> >>> Is the SVN no loger current?
>
> >>> On Sat, Jun 11, 2011 at 3:37 PM, richardolsson <[email protected]> 
> >>> wrote:
> >>> > I don't even know what that example is, and it doesn't exist in SVN or
> >>> > Git (anymore) so if you update you will probably see it being removed.
> >>> > However, I can tell from the name of the enter-frame handled that I
> >>> > probably wrote it at some point. :)
>
> >>> > I suggest you go get the most recent version of everything and
> >>> > experiment with that.
>
> >>> > Cheers
> >>> > /R
>
> >>> > On Jun 11, 6:25 pm, Jeffrey Kesselman <[email protected]> wrote:
> >>> >> It doesn't look like anything that FB would automatically create.  Its
> >>> >> in my Broomstick example project pulled from the SVN.  Code below:
>
> >>> >> package
> >>> >> {
> >>> >>         import flash.display.Sprite;
> >>> >>         import flash.events.Event;
> >>> >>         import away3d.containers.*;
> >>> >>         import away3d.lights.PointLight;
> >>> >>         import flash.display.StageAlign;
> >>> >>         import flash.display.StageScaleMode;
> >>> >>         import away3d.primitives.Cube;
>
> >>> >>         public class Main extends Sprite
> >>> >>         {
>
> >>> >>                 private var _view : View3D;
> >>> >>                 //private var _ctr : ObjectContainer3D;
> >>> >>                 private var _light : PointLight;
>
> >>> >>                 public function Main()
> >>> >>                 {
> >>> >>                         addEventListener(Event.ADDED_TO_STAGE, init);
>
> >>> >>                 }
>
> >>> >>                 private function init(e:Event):void
> >>> >>                 {
> >>> >>                         _view = new View3D();
> >>> >>                         initView();
> >>> >>                         initObjects();
> >>> >>                         this.addEventListener(Event.ENTER_FRAME, 
> >>> >> _handleEnterFrame);
> >>> >>                 }
>
> >>> >>                 private function initView():void
> >>> >>                 {
> >>> >>                         _view = new View3D();
>
> >>> >>                         this.addChild(_view);
> >>> >>                         _view.camera.x = 50;
> >>> >>                         _view.camera.y = 100;
> >>> >>                         _view.camera.z = -800;
>
> >>> >>                         _light = new PointLight();
> >>> >>                         _light.x = -1000;
> >>> >>                         _light.y = 1000;
> >>> >>                         _light.z = -1000;
> >>> >>                         _light.radius = 1000;
> >>> >>                         _light.fallOff = 4000;
> >>> >>                         _light.color = 0x66FFFFF;
>
> >>> >>                         _view.scene.addChild(_light);
>
> >>> >>                         stage.scaleMode = StageScaleMode.NO_SCALE;
> >>> >>                         stage.align = StageAlign.TOP_LEFT;
> >>> >>                         stage.addEventListener(Event.RESIZE, 
> >>> >> onStageResize);
> >>> >>                 }
>
> >>> >>                 private function initObjects():void
> >>> >>                 {
> >>> >>                         var cube:Cube = new Cube();
> >>> >>                         _view.scene.addChild(cube);
> >>> >>                 }
>
> >>> >>                 private function onStageResize(event : Event) : void
> >>> >>                 {
> >>> >>                 _view.width = stage.stageWidth;
> >>> >>                 _view.height = stage.stageHeight;
> >>> >>                 }
>
> >>> >>                 private function _handleEnterFrame(ev : Event) : void
> >>> >>                 {
> >>> >>                         _view.render();
> >>> >>                 }
> >>> >>         }
>
> >>> >> }
> >>> >> On Sat, Jun 11, 2011 at 2:13 PM, richardolsson <[email protected]> 
> >>> >> wrote:
> >>> >> > What is this "Main.as" that you are referring to? Is it not just what
> >>> >> > your IDE (e.g. FlashDevelop) creates as a main entry point? I don't
> >>> >> > believe we are supplying any example class called "Main.as", so where
> >>> >> > are you getting it from, and what does it contain?
>
> >>> >> > Cheers
> >>> >> > /R
>
> >>> >> > On Jun 11, 5:56 pm, Jeffrey Kesselman <[email protected]> wrote:
> >>> >> >> So, Main.as looks on paper to be exactly what i am looking for in a
> >>> >> >> "HelloWorld", a minimal display of a cube.
>
> >>> >> >> When i run it however all I get is a black view.
>
> >>> >> >> is it broken or am I doing something wrong still? AnimatedBitmapTest
> >>> >> >> seems to run fine.
>
> >>> >> >> JK
>
> >>> >> >> --
> >>> >> >> It's always darkest just before you are eaten by a grue.
>
> >>> >> --
> >>> >> It's always darkest just before you are eaten by a grue.
>
> >>> --
> >>> It's always darkest just before you are eaten by a grue.
>
> > --
> > It's always darkest just before you are eaten by a grue.
>
> --
> It's always darkest just before you are eaten by a grue.

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