Jeffrey while you are theoretically right , in many cases people can be
taught these things and remember than not everyone is born with 3D math in
his brains ;) .And here in this group we usually try to help people with
this sort of questions.

On Mon, Jun 13, 2011 at 4:48 PM, Jeffrey Kesselman <[email protected]> wrote:

> Without vector math the scenegraph is a giant black box to you and you will
> see behaviors you won't understand in anything beyond the most trivial
> application
>
> As cross of multiple game companies I would no more hire someone who had no
> 3D math background to code a 3D game then I would hire someone without a
> drivers license to drive a delivery van.
>
> Its a basic qualification for the job.
> On Jun 12, 2011 2:48 PM, "Michael Iv" <[email protected]> wrote:
> > Andreas just read Adobe docs regarding transformVector() and
> > deltaTransformVector() and their differences .It is really simple, No
> > "cruel" vector math. transformVector returns transformed vector both by
> > matrix orientation and translation components whereas deltaTransform
> > transform the input vector only by orientation of the matrix.
> >
> >
> > On Mon, Jun 13, 2011 at 12:19 AM, Jeffrey Kesselman <[email protected]
> >wrote:
> >
> >> Vector algebra is " normal" for anyone trying to program 3d graphics. If
> >> this is what you want to do you better study more math
> >>
> >> Sorry to sound cruel but that's the reality.
> >> On Jun 12, 2011 4:21 PM, "Andreas Jirenius" <[email protected]>
> wrote:
> >> > Ok, I have never studied math above the "normal" level and actually
> >> > never studied matrices in any way so please help me out here :)
> >> >
> >> > I got an ObjectContainer3D that is rotated in different axis. Also I
> >> > got a smaller ObjectContainer3D as a child inside this first one. The
> >> > child is ALSO rotated in different ways.
> >> > Is there any simple solution the get a global(!) Vector pointing in
> >> > the direction the smaller object is "looking at" (preferrable). Or
> >> > maybe get the global rotation of the smaller object (x,y and z).
> >> >
> >> > Grateful for any help!
> >>
> >
> >
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> > www.neurotechresearch.com
> > http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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