Nobody is born with 3D math in their brains.  Some of us take the time to
learn what we need though
.

I think you do him or any other person a disservice if you let them believe
that not doing the work will get them much of anywhere.

And I will accept that you may dissagree.
On Jun 13, 2011 6:53 AM, "Michael Iv" <[email protected]> wrote:
> Jeffrey while you are theoretically right , in many cases people can be
> taught these things and remember than not everyone is born with 3D math in
> his brains ;) .And here in this group we usually try to help people with
> this sort of questions.
>
> On Mon, Jun 13, 2011 at 4:48 PM, Jeffrey Kesselman <[email protected]>
wrote:
>
>> Without vector math the scenegraph is a giant black box to you and you
will
>> see behaviors you won't understand in anything beyond the most trivial
>> application
>>
>> As cross of multiple game companies I would no more hire someone who had
no
>> 3D math background to code a 3D game then I would hire someone without a
>> drivers license to drive a delivery van.
>>
>> Its a basic qualification for the job.
>> On Jun 12, 2011 2:48 PM, "Michael Iv" <[email protected]> wrote:
>> > Andreas just read Adobe docs regarding transformVector() and
>> > deltaTransformVector() and their differences .It is really simple, No
>> > "cruel" vector math. transformVector returns transformed vector both by
>> > matrix orientation and translation components whereas deltaTransform
>> > transform the input vector only by orientation of the matrix.
>> >
>> >
>> > On Mon, Jun 13, 2011 at 12:19 AM, Jeffrey Kesselman <[email protected]
>> >wrote:
>> >
>> >> Vector algebra is " normal" for anyone trying to program 3d graphics.
If
>> >> this is what you want to do you better study more math
>> >>
>> >> Sorry to sound cruel but that's the reality.
>> >> On Jun 12, 2011 4:21 PM, "Andreas Jirenius" <[email protected]>
>> wrote:
>> >> > Ok, I have never studied math above the "normal" level and actually
>> >> > never studied matrices in any way so please help me out here :)
>> >> >
>> >> > I got an ObjectContainer3D that is rotated in different axis. Also I
>> >> > got a smaller ObjectContainer3D as a child inside this first one.
The
>> >> > child is ALSO rotated in different ways.
>> >> > Is there any simple solution the get a global(!) Vector pointing in
>> >> > the direction the smaller object is "looking at" (preferrable). Or
>> >> > maybe get the global rotation of the smaller object (x,y and z).
>> >> >
>> >> > Grateful for any help!
>> >>
>> >
>> >
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air |3D|Unity|
>> > www.neurotechresearch.com
>> > http://blog.alladvanced.net
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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