Ok, I have never studied math above the "normal" level and actually never studied matrices in any way so please help me out here :)
I got an ObjectContainer3D that is rotated in different axis. Also I got a smaller ObjectContainer3D as a child inside this first one. The child is ALSO rotated in different ways. Is there any simple solution the get a global(!) Vector pointing in the direction the smaller object is "looking at" (preferrable). Or maybe get the global rotation of the smaller object (x,y and z). Grateful for any help!
