Ok, I have never studied math above the "normal" level and actually
never studied matrices in any way so please help me out here :)

I got an ObjectContainer3D that is rotated in different axis. Also I
got a smaller ObjectContainer3D as a child inside this first one. The
child is ALSO rotated in different ways.
Is there any simple solution the get a global(!) Vector pointing in
the direction the smaller object is "looking at" (preferrable). Or
maybe get the global rotation of the smaller object (x,y and z).

Grateful for any help!

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