Hey DBird,

In case you are not aware, we have a forum for questions now at
www.away3d.com/forum

Your problem is that your are not considering buffers in your code. Each
mesh is a buffer. Imagine each buffer as a triangle lane. Each lane can
carry a big bunch of triangles but you can only have a limited number of
lanes. You need to try to maximise the amount of triangles in each lane.

In simpler terms. Instead of many meshes with little triangles, try to have
fewer meshes with much more triangles each.

hth,
li

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