Hey DBird, In case you are not aware, we have a forum for questions now at www.away3d.com/forum
Your problem is that your are not considering buffers in your code. Each mesh is a buffer. Imagine each buffer as a triangle lane. Each lane can carry a big bunch of triangles but you can only have a limited number of lanes. You need to try to maximise the amount of triangles in each lane. In simpler terms. Instead of many meshes with little triangles, try to have fewer meshes with much more triangles each. hth, li
