> So it would be very hard, to pack all "bricks" in one mesh.
actually that would be probably the most easy part of your code ;)

--> tools.Merge.as

if your bricks have exact same face count, it would be also easy to alter them 
vertice wize into the buffers.

Fabrice



On Jun 28, 2011, at 3:25 PM, DBird wrote:

> Hi Li,
> 
> thank you very much! I really had no idea of the forum! Next time I'll
> ask there! :) I hope it's okay to finish that task in the group...
> 
> I'm trying to create a lego-world - a world based of bricks. So it
> would be very hard, to pack all "bricks" in one mesh.
> 
> Is there another way creating these "lanes", like a Display-Object for
> each row or line? Or is it the only way bringing the triangles
> together in one mesh?
> 
> Cheers
> Dirk

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