> So it would be very hard, to pack all "bricks" in one mesh. actually that would be probably the most easy part of your code ;)
--> tools.Merge.as if your bricks have exact same face count, it would be also easy to alter them vertice wize into the buffers. Fabrice On Jun 28, 2011, at 3:25 PM, DBird wrote: > Hi Li, > > thank you very much! I really had no idea of the forum! Next time I'll > ask there! :) I hope it's okay to finish that task in the group... > > I'm trying to create a lego-world - a world based of bricks. So it > would be very hard, to pack all "bricks" in one mesh. > > Is there another way creating these "lanes", like a Display-Object for > each row or line? Or is it the only way bringing the triangles > together in one mesh? > > Cheers > Dirk
