Hi Fabrice,

I'm still on the merge-problem. Perhaps you could give me a quick info
about that.

I'm using the merge-class to put cubes together, something like this:

// Creating my "word-Cube" witch persists
var myCube01 = new Cube( { material:"green#lime" } );
myCube01.x = -300;
view.scene.addChild(myCube01);

// Creating the source-cube, for adding cubes as often as needed
var myCube02 = new Cube( { material:"green#lime" } );
myCube02.x = -150;
// and not adding it to the scene. the merge-object will do this.

// create MergeTool
var merge:Merge = new Merge(false, true, false);

// Merge them baby
merge.apply(myCube01, myCube02);

// After that we have 3 Cubes, because i put myCube02 again in
myCube01. is like a copy of it.
myCube02.x = 150;
merge.apply(myCube01, myCube02);

After testing this with Away3.6 and Broomstick I got these results
from the debug-panel:

Test with Molehill & Broomstick

Cubes   Polys normal    Polys after merge
2               24                      48/0
3               36                      144/0
4               48                      384/0
5               60                      960/0

Test with FP10.2 & Away3.6

Cubes   Polys normal    Polys after merge
2               07/24           07/12
3               11/36           11/12
4               15/48           15/12
5               19/60           19/12

What is happening with the molehill-test? A bit to many polys...

I thing, because of this I can't compile your example
http://www.closier.nl/broomstick/mergetest.html

Any idea?

Thanks again in advance!
Dirk

On 30 Jun., 15:23, Fabrice3D <[email protected]> wrote:
> > Yes they are, but this sounds a bit more tricky...
>
> not really trickky, just a bit more work, a brick = from / to
> so if you loop over the mesh indices vector, you simply increase count + = 
> mybrickfacecount
>
> > To get one "brick" out (to delete it), i have do some vertice-operation or a
> > complete rebuild without that deleted brick. is this correct?
>
> yes and no.
>
> yes it is correct you can do this way.
> no, you could ask FaceHelper class for this dirty job ;)
>
> Fabrice
>
> On Jun 30, 2011, at 2:08 PM,DBirdwrote:
>
>
>
>
>
>
>
> > Wow, that's really good news! Thank you very much.
>
> > Ah, and for all who what to watch it, here is an example from Fabrice:
> >http://www.closier.nl/broomstick/mergetest.html
>
> > ... and some addition background information:
> >http://www.mail-archive.com/[email protected]/msg21091.html
>
> >> if your bricks have exact same face count, it would be also easy to alter 
> >> them vertice wize into the buffers.
> > Yes they are, but this sounds a bit more tricky...
>
> > After some code-reading I found out, that after the merge, there is no
> > access to all my objects I have merged in my master-mesh. To get one
> > "brick" out (to delete it), i have do some vertice-operation or a
> > complete rebuild without that deleted brick. is this correct?
>
> > Dirk

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