I was having same problem with objects disappearing as they approached the camera.
The way I found to work around the problem was to make the world much larger . . . so objects are like mountains and much farther apart. Now I can take the camera just about anywhere without objects disappearing as the camera gets close. Good luck. -rog On Fri, Nov 11, 2011 at 9:45 AM, macgor <itcore...@gmail.com> wrote: > there is some more thing i noticed: > > When I'm loading 3ds object and cycle trough all mesh elements doing: > (loader.getChildAt(i) as Mesh).bounds.nullify(); > model displays well after load but while camera is close to the model > those triangles that are not in center of camera disappear (some > clipping effect) > > > When I omit .nullify() and just add loader to scene, some of faces are > not vissible but there is no clipping effect and during zooming camera > (by lowering distance value) > > -- Roger Crist Interactive Media Developer r...@rogercrist.com 415.933.7643