I was having same problem with objects disappearing as they approached the
camera.

The way I found to work around the problem was to make the world much
larger . . . so objects are like mountains and much farther apart.  Now I
can take the camera just about anywhere without objects disappearing as the
camera gets close.

Good luck.

-rog

On Fri, Nov 11, 2011 at 9:45 AM, macgor <itcore...@gmail.com> wrote:

> there is some more thing i noticed:
>
> When I'm loading 3ds object and cycle trough all mesh elements doing:
> (loader.getChildAt(i) as Mesh).bounds.nullify();
>  model displays well after load but while camera is close to the model
> those triangles that are not in center of camera disappear (some
> clipping effect)
>
>
> When I omit .nullify() and just add loader to scene, some of faces are
> not vissible but there is no clipping effect and during zooming camera
> (by lowering distance value)
>
>


-- 
Roger Crist
Interactive Media Developer
r...@rogercrist.com
415.933.7643

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