Thanks for answer. I will try to manipulate scene this way.
MG On 11 Lis, 20:08, Roger Crist <totem...@gmail.com> wrote: > I was having same problem with objects disappearing as they approached the > camera. > > The way I found to work around the problem was to make the world much > larger . . . so objects are like mountains and much farther apart. Now I > can take the camera just about anywhere without objects disappearing as the > camera gets close. > > Good luck. > > -rog > > On Fri, Nov 11, 2011 at 9:45 AM, macgor <itcore...@gmail.com> wrote: > > there is some more thing i noticed: > > > When I'm loading 3ds object and cycle trough all mesh elements doing: > > (loader.getChildAt(i) as Mesh).bounds.nullify(); > > model displays well after load but while camera is close to the model > > those triangles that are not in center of camera disappear (some > > clipping effect) > > > When I omit .nullify() and just add loader to scene, some of faces are > > not vissible but there is no clipping effect and during zooming camera > > (by lowering distance value) > > -- > Roger Crist > Interactive Media Developer > r...@rogercrist.com > 415.933.7643