Thanks for answer.

I will try to manipulate scene this way.

MG

On 11 Lis, 20:08, Roger Crist <totem...@gmail.com> wrote:
> I was having same problem with objects disappearing as they approached the
> camera.
>
> The way I found to work around the problem was to make the world much
> larger . . . so objects are like mountains and much farther apart.  Now I
> can take the camera just about anywhere without objects disappearing as the
> camera gets close.
>
> Good luck.
>
> -rog
>
> On Fri, Nov 11, 2011 at 9:45 AM, macgor <itcore...@gmail.com> wrote:
> > there is some more thing i noticed:
>
> > When I'm loading 3ds object and cycle trough all mesh elements doing:
> > (loader.getChildAt(i) as Mesh).bounds.nullify();
> >  model displays well after load but while camera is close to the model
> > those triangles that are not in center of camera disappear (some
> > clipping effect)
>
> > When I omit .nullify() and just add loader to scene, some of faces are
> > not vissible but there is no clipping effect and during zooming camera
> > (by lowering distance value)
>
> --
> Roger Crist
> Interactive Media Developer
> r...@rogercrist.com
> 415.933.7643

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