On Fri, 7 Jan 2011, Thamawij Pirajnaraporn wrote: Hello Thamawij,
Welcome! It took me a couple of minutes to fully parse the mockup and try to work out what it's showing; if I understand correctly, it is demonstrating an idea to move the window-manager and indicator icon placement from the top of the screen to the right-hand side: 1. Use a second panel at the right-hand of the screen 2. Containing larger versions of those icons in the top bar 3. Full-screen apps would have 100% of _height_ but less width Is that correct? > A panel is not a thing for touch. In fact, it's really hard to > touch it since it is very thin. For touch, the focus is really around multi-touch. If you're a touch user used to single fingers then many of the actions you've highlighted above as being "hard" because of their size will be available via higher-level multi-finger gestures. Initial parts of this gesture language are described in http://design.canonical.com/ -> "Unity Gesture UI Guidelines" or more directly, but with a less pretty URL: https://docs.google.com/View?id=dfkkjjcj_1482g457bcc7#5_Initial_gestures_07691306807_35605821083299816 (This is dated September 2010, so I need to check if it's the latest). Often, very-specific actions such as toggling the wifi or adjusting the volume that /could/ be done via a menu are available directly as hardware keys. In these cases the indicators are serving more as feedback indicators _to_ the user and less as something that needs to be clicked or interacted with directly in a touch environment. -Paul _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp