Hi Paul, Thanks for reply. "1. Use a second panel at the right-hand of the screen" and "3. Full-screen apps would have 100% of _height_ but less width" is exactly what I'm trying to do. But for the "2. Containing larger versions of those icons in the top bar" - I'm not so sure what you mean. Please check out this video, it should be help. http://www.youtube.com/watch?v=iB3qpxAu1f8
PS. The document you attached is really interesting. It's one of the feature I was longed for. I'd really happy if it were to implement in the next version. Let me read it throughly. How's the progress of this ? PS2. Is there a good 2D vector animation like flash (I cannot use Adobe Flash CS since I no longer windows user). So I can do better mock up than modifying my own system. On Fri, Jan 7, 2011 at 11:10 AM, Paul Sladen <[email protected]> wrote: > On Fri, 7 Jan 2011, Thamawij Pirajnaraporn wrote: > > Hello Thamawij, > > Welcome! > > It took me a couple of minutes to fully parse the mockup and try to > work out what it's showing; if I understand correctly, it is > demonstrating an idea to move the window-manager and indicator icon > placement from the top of the screen to the right-hand side: > > 1. Use a second panel at the right-hand of the screen > 2. Containing larger versions of those icons in the top bar > 3. Full-screen apps would have 100% of _height_ but less width > > Is that correct? > > > A panel is not a thing for touch. In fact, it's really hard to > > touch it since it is very thin. > > For touch, the focus is really around multi-touch. If you're a touch > user used to single fingers then many of the actions you've > highlighted above as being "hard" because of their size will be > available via higher-level multi-finger gestures. Initial parts of > this gesture language are described in > > http://design.canonical.com/ -> "Unity Gesture UI Guidelines" > > or more directly, but with a less pretty URL: > > > https://docs.google.com/View?id=dfkkjjcj_1482g457bcc7#5_Initial_gestures_07691306807_35605821083299816 > > (This is dated September 2010, so I need to check if it's the latest). > > Often, very-specific actions such as toggling the wifi or adjusting > the volume that /could/ be done via a menu are available directly as > hardware keys. In these cases the indicators are serving more as > feedback indicators _to_ the user and less as something that needs to > be clicked or interacted with directly in a touch environment. > > -Paul > > > > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : [email protected] > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp >
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