Hi Paul, Where have you been ?
On Thu, Jan 13, 2011 at 2:32 PM, Thamawij Pirajnaraporn < [email protected]> wrote: > Hi, > > Haven't seen you a week now. Where have you been ? > > > On Mon, Jan 10, 2011 at 11:37 AM, Thamawij Pirajnaraporn < > [email protected]> wrote: > >> How is it ? What do you think ? ^^ >> >> >> On Sun, Jan 9, 2011 at 11:13 AM, Thamawij Pirajnaraporn < >> [email protected]> wrote: >> >>> Hi Paul, Sorry for reply late. >>> >>> I get it now. At first I though that I should make a specific topic for a >>> mail. ^^ Sorry that I did a mess, please let me re-compile it into one: >>> >>> 1. Remove the top bar and embed everything with the Unity dock on the >>> left. >>> >>> The reason to do so is that top bar take precious vertical space because >>> most of the screens are now wide screen. A netbook user face a hard time >>> that I cannot reach the 'close' button of some windows such as nautilus >>> configuration dialog. (The 1024x600 screen has less vertical space though) >>> So I hope the widgets on gnome panel can be ported to the dock. >>> >>> As the clip I attached, I hadn't use gnome-panel for a long time. By >>> remove it from /usr/bin/ and using docky or glx-dock, life is easier. >>> >>> Full-screen apps would have 100% of _height_ but less width << Yep, we >>> need a full width only when we were watching a widescreen movies so why not >>> using it. >>> >>> 2. Change how's windows being controlled. Now, I have came up with 2 >>> ideas >>> >>> - 2.1 Make a window control plugin which generate an icon that always >>> stay at the top of Unity dock. Tap on the icon appears a special stack menu >>> with title of the active window, the stack contains icons for >>> Close/Minimize/Maximize Buttons, File, Edit, View ... etc. >>> >>> I haven't tried making this one yet. It just came up a moment ago. In >>> fact, I want to remake the window manager but I thought that that's >>> impossible for now. So this one may easier and less confuse than the 2.2 >>> since there's a title on the stack after being tapped on. >>> >>> - 2.2 Use a second panel at the right-handed of the screen as a windows >>> control dock. Close/Minimize/Maximize buttons, File, Edit, View ... etc. >>> also has it's own icon. >>> >>> As far as I tried, both only works if every windows assume to be a >>> fullscreen application. Otherwise, you will get a bit confuse. But you may >>> get used to it very soon. >>> >>> >>> From here on is another topic that I was planning to purpose : >>> >>> 3. Stack docklets for Unity dock >>> >>> This is a need. We don't want to scroll endlessly for an only item, do >>> we ? ^^ >>> >>> 4. Unity dock customizable, e.g. icon size should be adjustable and the >>> dock itself should be theme-able and may be able to add additional columns >>> if the user want to. >>> >>> Theming and customize at will is one of the best features for linux. >>> Sadly, GDM overlooked them and make changes without any solution for convert >>> or support old themes, so the GDM 2 had many complains. I think many theme >>> developer given up because of the change. Is there any plan for them ? >>> >>> PS. I'm just an armature in computer OS and programming but I has some >>> experience with C and Python. I love doing designs. Please let me know if >>> you had anything for me to help. I'm testing the Alpha from time to time and >>> will let you know my opinion. I hope I could be useful for the community. >>> I'm doing a mock up for what I think it would be look like. Hope you take it >>> into consideration. >>> >>> On Sat, Jan 8, 2011 at 9:47 AM, Paul Sladen <[email protected]>wrote: >>> >>>> On Sat, 8 Jan 2011, Thamawij Pirajnaraporn wrote: >>>> > On Fri, Jan 7, 2011 at 10:13 AM, Thamawij Pirajnaraporn wrote: >>>> > > A panel is not a thing for touch. In fact, it's really hard to touch >>>> it >>>> > No one interesting in this topic? >>>> >>>> Hello Thamawij, >>>> >>>> I tried to cover and answer all the three original emails in a single >>>> reply. Eg. talking about the small size of targets, I pointed at the >>>> more gobal multi-touch gestures language. >>>> >>>> As noted in the other email it was quite hard to grasp the other all >>>> high-level context. It was not my intent and to have overlooked >>>> anything in particular. Could you highlight anything that was missed >>>> specifically? >>>> >>>> -Paul >>>> >>>> >>>> _______________________________________________ >>>> Mailing list: https://launchpad.net/~ayatana >>>> Post to : [email protected] >>>> Unsubscribe : https://launchpad.net/~ayatana >>>> More help : https://help.launchpad.net/ListHelp >>>> >>> >>> >> >
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