> On which platforms? As I said, I’m not talking about > Windows *at all* here.
It uses an appropriate renderer for the platform, which by default would be GPU accelerated. (I don't feel like looking up the names for each one right now though...) > …yes. It does it backwards. Given a focus on rendering > video (and > overlaying limited-movement sprites atop video) it makes > far more > sense to convert everything to match the video and > composite that way, > rather than converting frames of rapidly-changing video to > RGB for > output (usually via some device with a path optimised for > non-RGB > video rendering) The reason this happens is because different video cards vary vastly in the way they treat YV12 (especially considering flash's wide range of machines/dirvers that it runs on). It's very difficult to get a consistent result without going through an established API so RGB is used instead. > > <video /> doesn't have a proper method for > specifying the buffering time. This means it can't formally > support any of the modern video buffering features (such as > HRD in H.264). Also the ogg container format doesn't have > any index making the "official" method through javascript a > non-starter. > > It’s early days, but it’s already significantly more > promising than > Flash has been for quite some time now. Forgot to say this makes streaming that doesn't stop-start near-impossible. - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/[email protected]/

