Hi
Following a discussion I had with Aurélien yesterday, a few other
suggestions/ideas popped up regarding the context & first mission.
Please tell me what you think, especially you Alex :)
* first contact with game : the idea of the player entering by mistake
in the secret area of the organization at the very beginning seems
actually quite promising after thinking about it. Because of what can be
done around the fact that the player is taken for someone else :
** to begin with, let's assume that the player, for a reason or another,
is mistaken for an existing agent, which grants him access to the secret
area. Let's say the name of the agent he's supposed to be is Williams.
** The player is given a mission by the handler who thinks he's
Williams. Ok, as a player, he's not sure of what's happening but he does
as he's told.
** The second time he talks to his handler, the handler had some time to
realize the player is not Williams, so he's like 'who the hell are you ?'.
** Then two paths can be followed simultaneously : the player can help
the handler by taking over the tasks previously done by Williams,
because after all the player has shown the handler that he has the
skills to do it. Second, we can imagine that Williams, who has
disappeared, was in the middle of some big story and the handler will
ask the player to pretend towards other contacts in the game that he is
Williams (it's supposed to put some pressure on the player, so the
handler could ask him to do this only for a short amount of time).
** For instance, we want to introduce to the player the other
departments of the organization, apart for the one the handler belongs
to. Well, if our player pretends to be Williams, we could imagine that
Williams was actually a double agent secretly working for another
department of the organization, a department that is worried by the
activity of the handler's department and wants to see it shut down for
instance. Then the player is contacted by this other department who asks
him to work against the handler's. This gives the possibility to give a
choice to the player, who will he chose to help, will he report to his
handler what is happening ? Opening two different paths for the
storytelling according to his choice, if we want to.
Also, we could imagine that the player is asked to do a mission that
does not seem to fit the ethics of the organization, and we let the
player decide if he wants to obey or not. According to his answer, he
could be contacted by some other department who has observed his choice
and is interested by his positioning.
Etc, there are many possibilities in this side i think.
** Overall, this idea of trying to incarnate a Williams who is missing
and who has some secrets that the player will unveil can be nice for
opening paths in storytelling and entering in the game, what do you think ?
** I think all of this would be possible to add in the game without much
new development, we basically need 1) the ability to 'push' missions to
the player instead of him just 'pulling' them through the mission menu,
and 2) The ability to chain missions (finishing one triggers some new
available missions), and with this I think we could start some small
storytelling based on what's above, if we want to.
* poll for the first entry in the game: We need to make sure that the
part where the player answers a poll and is granted secret access does
not look too artificial - I see a little risk on this side when I try to
picture it, what do you think ?
* Regarding the founder. Pretty classical to have a billionaire who
mysteriously disappeared, but it becomes more original when you make a
prophet out of him ! I think all the success of this idea will depend on
the treatment we make of it - I think it requires a lot of 'delicacy' :)
(I'm not sure of the word in english), I mean it should not be too
obvious, just little touches of mistery. I'm not sure how to express
that, maybe when we discuss the context further, it'll help me clarify
what I have in mind.
That's all for now !
Merry Christmas to all !
D
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