David wrote: > > * Apart from the environmental approach, I think that one thing which will > be central in many missions and in the game in general is the management of > information in general and on the web in particular. We should mention this > 'expertise in treatment of information' (I'm not sure how to formulate it) > somewhere in the core activity of the organization. >
That is where the BTL agents come into play. BTL is not "bacon, tomatoe, and lettuce". It means... Between The Lines . Activists (the people who want to play the game) who enter the BTL movement of the organization will be asked to treat information readily accessible to all in a different way, to read everything Between The Lines, in order to move forward with the missions. > * Maybe we could say a word about the mysterious founder who gives his name > to the organization (Vincent Stark is the name currently. I'm not very fond > of Stark as a name but I won't start the troll here and now :)). The typical > demiurge i guess - He's the visionary founder, he's everywhere and he's > nowhere, nobody knows him, etc. > * There is also the question of linking the organization to > economical/political powers/social work, giving us some possibilities of > realism/conflicts of interests/ etc for future missions. Should we mention > in the presentation that the organization is backed up by fictitious > industries & gov agencies, what do you think ? > > 2) First mission > * should explain to the player why he is contacted. It's not a regular > recruitment process, recruitment processes don't happen this way. So we need > an angle here. > * by providing a first mission, should explain at the same time how it is > done (tutorial which should not look like a tutorial) > * should introduce the organization in brief (not repeating what is on the > web site though), and the various departments, though the player won't have > to deal with all departments at the beginning. But basically, his goal is > going to build trust with each department in order to climb the ladder of > the organization and learn more about it. > * the text should be brief - people don't like to read too much when they > start a game. If we feel that there are too many things we want to say here, > we can perfectly break down this first mission into different ones. > * the first mission could actually be very brief, the objective of this > first contact being that the player wants to come back :) Actually, I > discussed with Aurélien about this and he thinks that if it looks too much > like a recruitment it will be boring - I tend to agree with him, and I think > Xav was mentioning something similar too. We could be more radical, for > instance : the player lands on the home page, and after a couple of seconds > something weird happens on the page and the chat pops up, message asking for > help to counter the attack by doing some action (i see this as very matrix > like, first image of the movie, actually). Advantage is to give a more > dynamic start. It could also of course still be a recruitment process (fake > attack in order to test the reaction of the player). It doesn't have to be > precisely this approach of course but the idea would be to be punchy and to > hook the player some way or another. > > sorry for the long mail! > D > > _______________________________________________ > Farsides mailing list - [email protected] > > Wiki: http://farsides.com/ > List: http://farsides.com/ml/ > Forum: http://farsides.com/forum/ > Ideas: http://farsides.com/ideas/ > Chat: http://farsides.com/chat/ > -- Best, Alex Vachon cartouchecreations.com Follow me on Twitter <http://twitter.com/cartouchefilms> Follow me on Facebook <http://www.facebook.com/profile.php?id=602172865> Montreal Loves New York Loves Montreal<http://www.facebook.com/home.php?sk=group_135269469856078&ap=1> New York - Montreal - Vancouver
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