Sure! Glad that I could be of help.

Manu

On Sat, Jan 29, 2011 at 4:17 PM, Xavier Antoviaque <[email protected]>wrote:

> On Fri, 2011-01-28 at 23:51 +0530, Manu wrote:
> > The game is really good. I love the gameplay in that it is quite
> > unique from other games which try to mimic old games in the browser.
>
> Yup, the Web allows to do really cool things! It takes more work to get
> a new concept right, but it's much more interesting : ) Thanks for your
> kind comments (and for taking the time to write back!).
>
> > But the windowing system you use feels really cramped up.
>
> Agreed - there are lots of usability issues with this windowing system
> (mbContainers). I've had a look at the jquery-ui windowing system - it's
> less cute, and it lacks some of mbContainer's features (the iconization
> for example), but it seems a lot more polished.
>
> I'm adding your remark to the ideas to not forget to investigate:
>
> http://feedback.farsides.com/forums/90557-humanity-project-accessibility/suggestions/1426361-improve-the-windowing-system
>
> > Also, it would be better if the default site in the game's browser is
> > the localized Google site (English - google.com in my case) and not
> > French by default.
>
> True - I haven't found a good solution to get Google to display another
> language (it keeps redirecting to the French version, since the server
> is on a French IP). But adding it to the ideas, we'd need to investigate
> this a little more:
>
> http://feedback.farsides.com/forums/90557-humanity-project-accessibility/suggestions/1426365-display-the-localized-version-of-google-in-the-bro
>
> > BTW, the instructor "Bill" of EagleOne is awesome.
>
> David, who wrote most of Bill's scripts, will be very happy to hear that
> I think : ) Thanks!
>
> I want to thank you for your very insightful comments - this is really
> helpful, exactly what the project needs right now.
>
> I would be interested in getting your comments again in the future, for
> example when we reach another milestone. Would it be ok if I contact you
> again then?
>
> Xavier
>
>
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