On Thu, 2011-02-03 at 05:12 +1100, Geoffrey Clark wrote:
>  As for the Humanity Project, I enjoyed what little I played of it,
> sadly however my exposure was limited. I found the game ran
> unfortunately slow which reduced my play time somewhat. (I run the
> latest Firefox beta, and have a fairly beefy machine behind it, so I
> think it's a sad combination of html5, and attempting to run the game
> at 2560x1600 resolutions :).)

Good to know, I think it's the first time anyone tries out the game in
that resolution : ) Thanks! I've entered a bug for the issue you
describe, to remember it:
https://bugs.launchpad.net/hackit/+bug/713132

>  Beyond that, the idea was certainly interesting and I'd definitely be
> interested in seeing the project expand. If there is something I would
> like to see specifically; it's an expansion of the 'hacking' gameplay.

There are some additional hacking features from a previous version,
hidden under the hood. Let me know if you think one of them should be
brought back to light:

1) The game actually allows you to hack any website that you can visit
through the in-game browser
2) Each website has a difficulty to hack that depends on its pagerank
(the higher it is, the harder it is to hack the website)
3) Each website you hack give you points toward a leaderboard ranking,
and increase your hacking horsepower

I also added the idea to the feedback tool:
http://feedback.farsides.com/forums/59707-humanity-project-features/suggestions/1455447-expand-the-hacking-gameplay

> Perhaps several mini-games, rather than just the one. Options for a
> more 'strategic hack' games that are not time-sensitive would
> certainly improve things I feel, while also helping to reduce
> performance issues interfering with gameplay.

Yup, it would be nice to have other minigames - added to the feedback
tool:
http://feedback.farsides.com/forums/59707-humanity-project-features/suggestions/1455447-expand-the-hacking-gameplay

For now we haven't mentioned adding other ones specifically for the
hacking action (if you have ideas though, will be good to hear), but we
are discussing adding a "videosurveillance" minigame as another custom
mission action. 

Basically, you would get access to the videosurveillance feeds of a
place, like a subway station, where you would have to follow the
progress of someone - for example, you would have to switch to the right
videofeeds during its progression through the building to catch where
the person plants a bomb.

> (On an unrelated note; Far Sides looks very interesting, as a fellow
> game developer I'll be keeping a close eye on you guys, and maybe even
> getting involved should the opportunity arise. :))

Thanks! Well, you arrive at the right time, as we're actively looking to
expand the team. As you can imagine it's not C or C++ though, we work
with HTML5/CSS/JS/PHP. But if you like to develop with those languages
too, we could discuss it.

Xavier.

NB: Keeping the project public mailing-list in the loop - hope you don't
mind!

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