On Thu, 2011-02-03 at 05:12 +1100, Geoffrey Clark wrote: > As for the Humanity Project, I enjoyed what little I played of it, > sadly however my exposure was limited. I found the game ran > unfortunately slow which reduced my play time somewhat. (I run the > latest Firefox beta, and have a fairly beefy machine behind it, so I > think it's a sad combination of html5, and attempting to run the game > at 2560x1600 resolutions :).)
Good to know, I think it's the first time anyone tries out the game in that resolution : ) Thanks! I've entered a bug for the issue you describe, to remember it: https://bugs.launchpad.net/hackit/+bug/713132 > Beyond that, the idea was certainly interesting and I'd definitely be > interested in seeing the project expand. If there is something I would > like to see specifically; it's an expansion of the 'hacking' gameplay. There are some additional hacking features from a previous version, hidden under the hood. Let me know if you think one of them should be brought back to light: 1) The game actually allows you to hack any website that you can visit through the in-game browser 2) Each website has a difficulty to hack that depends on its pagerank (the higher it is, the harder it is to hack the website) 3) Each website you hack give you points toward a leaderboard ranking, and increase your hacking horsepower I also added the idea to the feedback tool: http://feedback.farsides.com/forums/59707-humanity-project-features/suggestions/1455447-expand-the-hacking-gameplay > Perhaps several mini-games, rather than just the one. Options for a > more 'strategic hack' games that are not time-sensitive would > certainly improve things I feel, while also helping to reduce > performance issues interfering with gameplay. Yup, it would be nice to have other minigames - added to the feedback tool: http://feedback.farsides.com/forums/59707-humanity-project-features/suggestions/1455447-expand-the-hacking-gameplay For now we haven't mentioned adding other ones specifically for the hacking action (if you have ideas though, will be good to hear), but we are discussing adding a "videosurveillance" minigame as another custom mission action. Basically, you would get access to the videosurveillance feeds of a place, like a subway station, where you would have to follow the progress of someone - for example, you would have to switch to the right videofeeds during its progression through the building to catch where the person plants a bomb. > (On an unrelated note; Far Sides looks very interesting, as a fellow > game developer I'll be keeping a close eye on you guys, and maybe even > getting involved should the opportunity arise. :)) Thanks! Well, you arrive at the right time, as we're actively looking to expand the team. As you can imagine it's not C or C++ though, we work with HTML5/CSS/JS/PHP. But if you like to develop with those languages too, we could discuss it. Xavier. NB: Keeping the project public mailing-list in the loop - hope you don't mind! _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

