Forgot to put Smitha in CC - fixed : )

On Wed, 2011-03-09 at 21:07 +0100, Xavier Antoviaque wrote:
> Hi Lincoln,
> 
> Good news! We have settled on dates for the trip, if all goes well we
> should be in Sao Paulo the week of the 4th of April. Will be very cool
> to see you : )
> 
> I'd like to introduce you to Smitha, who will take care of the
> coordination and organization of the trip details.
> 
> Xavier.
> 
> 
> On Tue, 2011-03-08 at 14:12 +0100, Xavier Antoviaque wrote:
> > On Fri, 2011-03-04 at 19:23 -0300, Lincoln de Sousa wrote:
> > > > Yup, the minigame isn't great, we have got lots of complaints about it.
> > > > We'll need to either improve it (it was coded in a rush for the Mozilla
> > > > Game On deadline, and is not very accessible right now) or remove it
> > > > altogether imho.
> > > 
> > > Hehe, don't do it before I finish this game :D
> > 
> > Ahah, you still have some time before we end up removing the
> > minigame. : )
> > 
> > Btw if you're interested helping to improve it, don't hesitate to pass
> > on ideas. Even better, if you'd like to actually work on it, let me
> > know. We're recruiting ;p
> > 
> > > My first mission is to check the interest/availability of my
> > > indications to work on a game studio.
> > 
> > Many thanks for that - I really appreciate!
> > 
> > > Is there something special that I need to talk with them? 
> > 
> > The job desc would probably help you. Here is a draft - it's not
> > finished (we haven't published the ads yet), but it should give you an
> > idea:
> > 
> > ==============
> > 
> > FarSides is an online game studio, producing casual multiplayer free
> > software games. We are currently developing two games - a secret agent
> > game played on the Web, and a card game.
> > 
> > We are looking for a Web Developer to contribute to the development of
> > our games. It's a full time position and it's telecommuting work.
> > Possibilities of part-time or freelance work.
> > 
> > = The studio =
> > 
> > FarSides is an independent studio, that creates and operates casual
> > multi-player games, for an adult target. Our games are free software,
> > and we apply the philosophy and methods to the video game genre. For
> > example, all the discussions take place within the community, on a
> > public mailing-list. We also use a decentralized model - which basically
> > means that we work over the Internet, telecommuting from different
> > places around the globe. 
> > 
> > = Key responsibilities =
> > 
> >       * Develop features for our multiplayer online games 
> >       * Collaborate with all other contributors - game design, art,
> >         other programmers
> >       * Follow the mailing-list and the forum discussions, interact with
> >         the community to provide answers and encourage participation.
> >       * Play the game on a regular basis and interact with other players
> >         to get a permanent feel of the player's experience
> > 
> > = Profile and qualifications =
> > 
> > Must-have 
> > 
> >       * Strong development experience with PHP/Ajax/MySQL
> >       * Proficient with Linux/​Apache web hosting server environment 
> >       * Fluent in English and excellent written communication skills.
> >         Ability to work collaboratively through online medium
> >         (mailing-list, forums), with contributors and community
> >         members. 
> >       * Confidence in working publicly and discussing issues openly -
> >         participation to an open source project requires a high sense of
> >         transparency 
> >       * Ability to think creatively and analytically 
> >       * Ability to work with high autonomy - telecommuting requires a
> >         strong sense of self-discipline, proactiveness and taking
> >         responsibility for deadlines. Great attention to detail. 
> >       * Display a positive, professional attitude with strong work
> >         ethics. Able to focus on solutions rather than problems.
> > 
> > Pluses 
> > 
> > If you meet those qualifications, we are more likely to hire you -
> > however, don't worry if you don't: as long as you're willing to learn,
> > it's ok. We think that a good part what makes a job interesting is how
> > much you learn while doing it. 
> > 
> >       * Knowledge of object oriented development 
> >       * Experience with unit tests 
> >       * Familiarity with our technical requirements 
> >       * Experience with working with online communities, though not
> >         necessarily professionally
> >       * Participated to the development of at least one game
> >         (professionally or as a hobby), in a programmer position.
> >         Produced games can be online or offline, but online/multiplayer
> >         experience a definite plus. 
> >       * Experience in a SCRUM environment
> > 
> > = Employment status =
> > 
> >       * Full time contract (with clauses specific to telecommuting)
> >       * Possibilities of part-time or freelance work.
> > 
> > ===============
> > 
> > > Maybe one or another guy can ask me some
> > > thing about money but I can just say that it's not my business :D
> > 
> > No worries talking about money - we try to be as transparent as
> > possible, so we usually have those discussions on the public
> > mailing-list if it's ok with the person. The salary/price depends on the
> > profile, the experience and the local cost of life. The best is to make
> > a proposition, and then we discuss it.
> > 
> > > Yes, I think so. So, I have a suggestion: I have some companies and
> > > developers in my mind. I can have a talk with each of them and try to
> > > confirm their interest. This way we'll have a smaller list of names
> > > making it easier to you to meet them.
> > 
> > That would be really perfect, thanks a lot for your help! :D
> > 
> > > Humm, not yet, if you're coming, but I can find some time to go there.
> > > I'm currently living in Belo Horizonte but with plans to move soon to
> > > Porto Alegre.
> > 
> > I've heard that Porto Alegre is the capital of the Free Software
> > community in Brazil - do you confirm? : )
> > 
> > And great if we could see you in Sao Paolo. : ) Given all the help that
> > you'll be providing us, if you want we can cover your transportation
> > costs to SP.
> > 
> > > > Yep, the FISL would be perfect, but it's still a bit far away. May be
> > > > interesting to come back for it, but hopefully we'll be able to visit
> > > > earlier.
> > > 
> > > I like this meeting because of the possibility to meet a lot of
> > > developers there but it would be really good to talk with you before
> > > this :D
> > 
> > Yup, agreed!
> > 
> > Thanks again,
> > 
> > Xavier.
> > 
> 
> 


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