Ahoy,

I think I see what you mean, Vlad. It's a thing like: "You were good in the 
beginning, got a little worse and now you, first, have to get to the point you 
started, then you will really improve", right? A "Metroid" franchise sort of 
thing, in which Samus starts the games with a whole awesome gearing of previous 
games, but sneezes and damages the whole suit, levelling her power to a minimum.

I don't think that that's the best way, because I feel that the incentivation 
system may come out kinda forced. The period of time the player has to plow 
through in order to get to the point he was in the first session may feel like 
an unnecessary burden he was to resolve.

What do you people think about having the extra hack/scan points in the first 
session being simply a gift? It'd end something like [Max Hack/Scan Points]+3. 
That way, the player may feel encouraged to keep playing ("Wow! I have extra 
resources just for having started the game?") and, later, he may feel that he 
has been continuously improving, since the first upgrade to his h/s points will 
be a "+1", instead a "now -3". The speed of improvement may change, not the 
"amount" of improvement.

Regards,
Tuca

From: [email protected]
To: [email protected]
Date: Fri, 23 Jul 2010 16:34:36 +0300
Subject: [HackIt Bar] [Hackit] Alpha 1.1 - Level faster & play longer   
questions
















Hi

I’ve got 2 questions about this feature 
http://community.hackit.cx/wiki/Alpha1_Usability_Improvements#Level_faster_and_play_longer_during_the_first_session

 

First, the new rules apply only to the first session,
correct? The next sessions will revert to the old rules.

Second, in the original specs once max hack or max scan
points increased, they couldn’t decrease. Do we keep this feature? This will
mean that after the first session is done, it could take a long time for a
player to be able to increase his max hack and scan again.

 

Thanks

Vlad

                                          
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