The "+3 h/s points" idea was just an example. When I wrote the email, I was
concerned more with telling the concept, than to already hand out the
definitive idea. I'll go through the A.I. discussion to see how it is, so I can
come up with more ideas as to how to interelate the aspects of the game
tidierly.
From: [email protected]
To: [email protected]
Date: Fri, 23 Jul 2010 18:06:19 +0200
Subject: Re: [HackIt Bar] [Hackit] Alpha 1.1 - Level faster & play longer
questions
De : [email protected] [mailto:[email protected]]
De la part de Arthur Borba Lopes
I think I see what you mean, Vlad. It's a thing like: "You were good in
the beginning, got a little worse and now you, first, have to get to the point
you started, then you will really improve", right? A "Metroid"
franchise sort of thing, in which Samus starts the games with a whole awesome
gearing of previous games, but sneezes and damages the whole suit, levelling
her power to a minimum.
I don't think that that's the best way, because I feel that the incentivation
system may come out kinda forced. The period of time the player has to plow
through in order to get to the point he was in the first session may feel like
an unnecessary burden he was to resolve.
[David] I definitely
agree here
What do you people think about having the extra hack/scan points in the first
session being simply a gift? It'd end something like [Max Hack/Scan Points]+3.
That
way, the player may feel encouraged to keep playing ("Wow! I have extra
resources just for having started the game?") and, later, he may feel that
he has been continuously improving, since the first upgrade to his h/s points
will be a "+1", instead a "now -3". The
speed of improvement may change, not the "amount" of improvement.
[David]
I like the idea giving something to the player at the beginning to encourage
him, but given that he has already 12 hack points and this max number will not
decrease (see my answer to Vlad), I’m not sure one or two hack points
would make the difference. What do you think ? I’d rather have this quick
reward related to the AI feature that we’ll soon start to work on. Then
we’ll know how AI management and number of hack/scan points work together
and we’ll be able to define nice incentives for the first session of the
player I think.
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