De : [email protected] [mailto:[email protected]] De la part de
Arthur Borba Lopes





I think I see what you mean, Vlad. It's a thing like: "You were good in the
beginning, got a little worse and now you, first, have to get to the point
you started, then you will really improve", right? A "Metroid" franchise
sort of thing, in which Samus starts the games with a whole awesome gearing
of previous games, but sneezes and damages the whole suit, levelling her
power to a minimum.

I don't think that that's the best way, because I feel that the
incentivation system may come out kinda forced. The period of time the
player has to plow through in order to get to the point he was in the first
session may feel like an unnecessary burden he was to resolve.

[David] I definitely agree here



What do you people think about having the extra hack/scan points in the
first session being simply a gift? It'd end something like [Max Hack/Scan
Points]+3. That way, the player may feel encouraged to keep playing ("Wow! I
have extra resources just for having started the game?") and, later, he may
feel that he has been continuously improving, since the first upgrade to his
h/s points will be a "+1", instead a "now -3". The speed of improvement may
change, not the "amount" of improvement.

[David] I like the idea giving something to the player at the beginning to
encourage him, but given that he has already 12 hack points and this max
number will not decrease (see my answer to Vlad), I'm not sure one or two
hack points would make the difference. What do you think ? I'd rather have
this quick reward related to the AI feature that we'll soon start to work
on. Then we'll know how AI management and number of hack/scan points work
together and we'll be able to define nice incentives for the first session
of the player I think. 






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