Hi,

A good reminder that we need to get a good beginning of story now, or it
will be hard to get a good story on top of an existing gameplay later
on.

"So what types of games should have complex, involved stories?  Easy:
the games that are based around stories to begin with.  If the
inspiration for making the game was to tell a story, than there’s a
chance the story is actually worth telling.  This is the case for games
like Monkey Island, King's Quest, and Heavy Rain but is not the case for
Gears of War.  

So if you’re making the kind of game where poorly-written dialogue could
significantly effect sales and review scores, then tell your writer to
go nuts.  Otherwise, briefly explain why I have to collect 8 pieces of
triangle from 8 dungeons, and then shut the hell up.  "

http://www.gamasutra.com/blogs/IanFisch/20100724/5626/Only_20_of_Games_Should_Have_Stories.php
 
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