"(...)

No matter what arena you choose, tension is the state of mental or
emotional strain. Conflict, stress, pressure, and anxiety are all ways
to describe this very animal emotion. It usually has a negative
connotation -- people generally try to keep their tension at a minimum.

Paradoxically, tension is a must-have in any artistic experience. People
absolutely need it in order to enjoy a movie, book, or game. We all know
that icky feeling at the end of a movie's second act, when everything is
going great but we know something bad has to happen. Deep down we need
that horrible thing to happen; we need our character to overcome it.
It's the same with the rest of art -- tension is crucial.

(...) the characters of Lost fight against themselves and nature;
Jessica Fletcher is constantly entangled in murder investigations. These
series may have dissimilar premises, tones, and viewers, but each
episode relies on masterful use of tension and release to build and
overcome conflict.

Along the same lines, let's look at three different games. God of War
III, Warcraft III, and Team Fortress 2 are each highly rated titles
without too much in common. However, all three games masterfully build
and release tension in distinct ways. 

(...)"

http://www.gamasutra.com/view/feature/5941/addressing_conflict_tension_and_.php 

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