> 
> > I have a question: once a player starts a mission, can he put it on
> > pause? For example, let’s say that the next action is to navigate to
> a
> > site. If the player goes to another site, a message will say “this is
> > not the correct site”. But if the player does not want to follow the
> > mission and just want to browse around some sites, I will keep
> popping
> > the message “this is not the correct site”. What do you think?
> 
> Yes, it's not very good, agreed : ) It would probably be good to
> provide
> something like a pause, yep. To try to keep the mission engine as small
> as possible, we should try to implement it in the mission object first,
> though - for example by using a variable to only warn the first time,

[David] Agreed, for a first step, a warning only the first time the player does 
something wrong seems good enough.

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