> > > I have a question: once a player starts a mission, can he put it on > > pause? For example, let’s say that the next action is to navigate to > a > > site. If the player goes to another site, a message will say “this is > > not the correct site”. But if the player does not want to follow the > > mission and just want to browse around some sites, I will keep > popping > > the message “this is not the correct site”. What do you think? > > Yes, it's not very good, agreed : ) It would probably be good to > provide > something like a pause, yep. To try to keep the mission engine as small > as possible, we should try to implement it in the mission object first, > though - for example by using a variable to only warn the first time,
[David] Agreed, for a first step, a warning only the first time the player does something wrong seems good enough. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
