Jonathan Gray wrote:
AffineTransform transform =
AffineTransform.getTranslateInstance(-(graphicsNode.getBounds().getX()),
-(graphicsNode.getBounds().getY()));
[...]
Graphics2D graphics = image.createGraphics();
I should probably get a copy of the original transform from the graphicsNode
and replace it once I'm done writing the image.
I would apply this transform to the Graphics2D before calling paint.
This way you don't have to muck with the transform on the
GraphicsNode at all.
Should it be up to the user to set this translation transform for each
GraphicsNode? Couldn't this be set on the GraphicsNode by the bridge when
it's created or would that alter the whole tree?
The GraphicsNode tries to mirror the SVG document as closely as
possible, if your SVG document has a rectangle drawn at 100, 100 then
the GraphicsNode will draw at 100,100 in the current user coordinate
system. As I said above the 'best' thing to do is to translate the
user->device transform for the Graphics2D before calling paint rather
than mucking with the GraphicsNode transform.
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