That makes a lot more sense, thanks.
 
Jon

-----Original Message-----
From: Thomas DeWeese [mailto:[EMAIL PROTECTED] 
Sent: 01 March 2005 13:08
To: Batik Users
Subject: Re: building GVT from elements

Jonathan Gray wrote:

> AffineTransform transform =
> AffineTransform.getTranslateInstance(-(graphicsNode.getBounds().getX()),
> -(graphicsNode.getBounds().getY()));
[...]
> Graphics2D graphics = image.createGraphics();

> I should probably get a copy of the original transform from the
graphicsNode
> and replace it once I'm done writing the image.  

    I would apply this transform to the Graphics2D before calling paint.
This way you don't have to muck with the transform on the
GraphicsNode at all.

> Should it be up to the user to set this translation transform for each
> GraphicsNode?  Couldn't this be set on the GraphicsNode by the bridge when
> it's created or would that alter the whole tree?

    The GraphicsNode tries to mirror the SVG document as closely as
possible, if your SVG document has a rectangle drawn at 100, 100 then
the GraphicsNode will draw at 100,100 in the current user coordinate
system.  As I said above the 'best' thing to do is to translate the
user->device transform for the Graphics2D before calling paint rather
than mucking with the GraphicsNode transform.

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