I guess, পিজিন

On 09 Apr 2007 03:15:46 -0700, mak <[EMAIL PROTECTED]> wrote:
>
>   It was a good name "gaim" now "pidgin"
> উচ্চারণ কি হবে "পিডগিন" নাকি "পিডজিন" and thanks for sharing;
>
>
> On 09/04/07, Jamil Ahmed <[EMAIL PROTECTED] <itsjamil%40gmail.com>>
> wrote:
> >
> > ---------- Forwarded message ----------
> > From: Luke Schierer <[EMAIL PROTECTED] <lschiere%40users.sf.net>>
> > Date: Apr 7, 2007 7:57 PM
> > Subject: [Gaim-i18n] [Gaim-packagers] Important and long delayed news
> > To: [EMAIL PROTECTED] <gaim-i18n%40lists.sf.net>
> >
> >
> > Dear translators,
> >
> > Many years ago, when this project was first started, it was called "GTK+
> > AOL Instant Messenger." AOL naturally complained, and Mark Spencer
> > changed the name to "Gaim." AOL was appeased, and no one really ever
> > heard of it because there were very few users back then.
> >
> > A few years passed, AOL trademarked "AIM," and started refering to their
> > IM services under that name. They complained. The issue was brought up
> > on Slashdot, and the developers at the time got some legal support.
> > That legal support advised that the ongoing discussions with AOL be kept
> > confidential until fully settled, and so it remained. Everyone thought
> > the issue went away then. It sorta did, in that AOL stopped responding
> > to the legal support for a while.
> >
> > Our legal support has changed several times, and each group of lawyers
> > have recommended silence & secrecy. Around the time of the first 2.0.0
> > beta, AOL came back into our lives in a very strong way, this time
> > threatening to sue Sean.
> >
> > This represents a clear pattern. AOL received more pushback than they
> > expected, and would sort of let things stand for a while. They they
> > woudl threaten a different Gaim developer. Each time a new Gaim
> > developer was threatened, we had to look at new legal support.
> >
> > This process could not go on forever. As a result we ended up forming
> > the Instant Messaging Freedom Coporation, and making it legally
> > responsible for Gaim. We also had our new legal support work to create
> > a real settlement with AOL that would get this issue dismissed from our
> > lives forever.
> >
> > Getting a settlement with AOL has taken FAR FAR longer than we would
> > have ever guessed. On legal advise, we have refrained from any non-beta
> > release during this process as a show of good faith, and to keep AOL
> > from giving up on it. Again, on legal advise, we have also kept this
> > information closely embargoed.
> >
> > At long last, I am pleased to announce, that we have a signed
> > settlement, and can again release. There is one catch however, we have
> > had to change the project's name.
> >
> > After long, and unfortunately secret (as we could not say why we were
> > looking at a name change, we ended up just doing this ourselves),
> > debate, we settled on the name "Pidgin" for gaim itself, "libpurple" for
> > libgaim (which, as of 2.0.0 beta6, exists), and "finch" for gaim-text.
> > Yes, the spelling of "Pidgin" is intentional.
> >
> > Since between the name, and the nature of the 2.0.0 release itself, so
> > much is changing, we decided to go ahead with something we have talked
> > about doing for a while now anyway. We have gotten our own server,
> > kindly donated by DVLabs. As a result our new home will be
> > www.pidgin.im and developer.pidgin.im We, at least for now, will still
> > be using SF's mirroring system for releases. However, the bug tracking
> > will no longer be on SF, and we will be migrating the mailing lists at
> > some point soon. Also, we have chosen to go with monotone for our
> > revision control, rather than the SF cvs or svn.
> >
> > In the last week or so, an upgrade to SF's infrastructure caused an old
> > version of the gaim-cabal list to become briefly public. It has always
> > been our intention to end-of-life this list and make its archives public
> > once the settlement was signed. Fortunately, very few people took
> > notice of the lapse, and equally fortunately, the legal process has
> > concluded, allowing us to make a formal announcement now, instead of
> > months from now.
> >
> > I, and all of pidgin's development team have deaply hated the need to
> > keep some portion of our work, decision making and discussion secret for
> > a time. I sincerely appologize that as a result of this need, you all
> > have had no chance to help us with it, and to provide feedback. I also
> > regret that this will create additional work for you.
> >
> > Now that the settlement is signed, we are looking at making our public
> > announcement sometime this weekend or early this coming week. We hope
> > to have the final pidgin 2.0.0 release late this week or early next.
> >
> > I know we have announced a string freeze several times, and only poorly
> > kept the source actually frozen. Hopefully you now see why there were
> > several false attempts at releasing (delays in the legal process), and
> > why it has been hard to honor the string freeze (no sure notion of when
> > exactly we would be able to release, whether in weeks or in months).
> > This will be the last string change before the final release. Ethan
> > tells me that for some languages this will be more than a search and
> > replace operation, or I would just sed the po files and change the name
> > myself.
> >
> > Nathan is working on getting a new copy of the i18n page up at
> > www.pidgin.im. We are closing the SF tracker (I believe there are one
> > or two translation updates still in it. I will grab those shortly), so
> > new updates should go to developer.pidgin.im, just create a ticket for
> > them. You may need to gzip your po file to be able to upload it.
> >
> > luke
> >
> > luke
> >
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>
> --
> ভাল থাকেন
> mak
> ----------------------------------------------------------
> First they ignore you, then they laugh at you,
> then they fight you, then you win.
>
> [Non-text portions of this message have been removed]
>
>  
>


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