I guess, পিজিন
On 09 Apr 2007 03:15:46 -0700, mak <[EMAIL PROTECTED]> wrote: > > It was a good name "gaim" now "pidgin" > উচ্চারণ কি হবে "পিডগিন" নাকি "পিডজিন" and thanks for sharing; > > > On 09/04/07, Jamil Ahmed <[EMAIL PROTECTED] <itsjamil%40gmail.com>> > wrote: > > > > ---------- Forwarded message ---------- > > From: Luke Schierer <[EMAIL PROTECTED] <lschiere%40users.sf.net>> > > Date: Apr 7, 2007 7:57 PM > > Subject: [Gaim-i18n] [Gaim-packagers] Important and long delayed news > > To: [EMAIL PROTECTED] <gaim-i18n%40lists.sf.net> > > > > > > Dear translators, > > > > Many years ago, when this project was first started, it was called "GTK+ > > AOL Instant Messenger." AOL naturally complained, and Mark Spencer > > changed the name to "Gaim." AOL was appeased, and no one really ever > > heard of it because there were very few users back then. > > > > A few years passed, AOL trademarked "AIM," and started refering to their > > IM services under that name. They complained. The issue was brought up > > on Slashdot, and the developers at the time got some legal support. > > That legal support advised that the ongoing discussions with AOL be kept > > confidential until fully settled, and so it remained. Everyone thought > > the issue went away then. It sorta did, in that AOL stopped responding > > to the legal support for a while. > > > > Our legal support has changed several times, and each group of lawyers > > have recommended silence & secrecy. Around the time of the first 2.0.0 > > beta, AOL came back into our lives in a very strong way, this time > > threatening to sue Sean. > > > > This represents a clear pattern. AOL received more pushback than they > > expected, and would sort of let things stand for a while. They they > > woudl threaten a different Gaim developer. Each time a new Gaim > > developer was threatened, we had to look at new legal support. > > > > This process could not go on forever. As a result we ended up forming > > the Instant Messaging Freedom Coporation, and making it legally > > responsible for Gaim. We also had our new legal support work to create > > a real settlement with AOL that would get this issue dismissed from our > > lives forever. > > > > Getting a settlement with AOL has taken FAR FAR longer than we would > > have ever guessed. On legal advise, we have refrained from any non-beta > > release during this process as a show of good faith, and to keep AOL > > from giving up on it. Again, on legal advise, we have also kept this > > information closely embargoed. > > > > At long last, I am pleased to announce, that we have a signed > > settlement, and can again release. There is one catch however, we have > > had to change the project's name. > > > > After long, and unfortunately secret (as we could not say why we were > > looking at a name change, we ended up just doing this ourselves), > > debate, we settled on the name "Pidgin" for gaim itself, "libpurple" for > > libgaim (which, as of 2.0.0 beta6, exists), and "finch" for gaim-text. > > Yes, the spelling of "Pidgin" is intentional. > > > > Since between the name, and the nature of the 2.0.0 release itself, so > > much is changing, we decided to go ahead with something we have talked > > about doing for a while now anyway. We have gotten our own server, > > kindly donated by DVLabs. As a result our new home will be > > www.pidgin.im and developer.pidgin.im We, at least for now, will still > > be using SF's mirroring system for releases. However, the bug tracking > > will no longer be on SF, and we will be migrating the mailing lists at > > some point soon. Also, we have chosen to go with monotone for our > > revision control, rather than the SF cvs or svn. > > > > In the last week or so, an upgrade to SF's infrastructure caused an old > > version of the gaim-cabal list to become briefly public. It has always > > been our intention to end-of-life this list and make its archives public > > once the settlement was signed. Fortunately, very few people took > > notice of the lapse, and equally fortunately, the legal process has > > concluded, allowing us to make a formal announcement now, instead of > > months from now. > > > > I, and all of pidgin's development team have deaply hated the need to > > keep some portion of our work, decision making and discussion secret for > > a time. I sincerely appologize that as a result of this need, you all > > have had no chance to help us with it, and to provide feedback. I also > > regret that this will create additional work for you. > > > > Now that the settlement is signed, we are looking at making our public > > announcement sometime this weekend or early this coming week. We hope > > to have the final pidgin 2.0.0 release late this week or early next. > > > > I know we have announced a string freeze several times, and only poorly > > kept the source actually frozen. Hopefully you now see why there were > > several false attempts at releasing (delays in the legal process), and > > why it has been hard to honor the string freeze (no sure notion of when > > exactly we would be able to release, whether in weeks or in months). > > This will be the last string change before the final release. Ethan > > tells me that for some languages this will be more than a search and > > replace operation, or I would just sed the po files and change the name > > myself. > > > > Nathan is working on getting a new copy of the i18n page up at > > www.pidgin.im. We are closing the SF tracker (I believe there are one > > or two translation updates still in it. I will grab those shortly), so > > new updates should go to developer.pidgin.im, just create a ticket for > > them. You may need to gzip your po file to be able to upload it. > > > > luke > > > > luke > > > > ---------------------------------------------------------- > > Take Surveys. Earn Cash. Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to share > > your > > opinions on IT & business topics through brief surveys-and earn cash > > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > > Gaim-packagers mailing list > > [EMAIL PROTECTED]<Gaim-packagers%40lists.sourceforge.net> > > https://lists.sourceforge.net/lists/listinfo/gaim-packagers > > > > > > ---------------------------------------------------------- > > Take Surveys. Earn Cash. Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to share > > your > > opinions on IT & business topics through brief surveys-and earn cash > > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > > Gaim-packagers mailing list > > [EMAIL PROTECTED]<Gaim-packagers%40lists.sourceforge.net> > > https://lists.sourceforge.net/lists/listinfo/gaim-packagers > > > > > > ---------------------------------------------------------- > > Take Surveys. Earn Cash. Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to share > > your > > opinions on IT & business topics through brief surveys-and earn cash > > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > > Gaim-i18n mailing list > > [email protected] <Gaim-i18n%40lists.sourceforge.net> > > https://lists.sourceforge.net/lists/listinfo/gaim-i18n > > > > > > To unsubscribe send a blank mail to: > > [EMAIL PROTECTED] <bdlug-unsubscribe%40egroups.com> > > Yahoo! Groups Links > > > > > > > > > > -- > ভাল থাকেন > mak > ---------------------------------------------------------- > First they ignore you, then they laugh at you, > then they fight you, then you win. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
