As always, thanks for the info Jamil vhai

Emon

On 04/09/2007 01:44 PM, Jamil Ahmed wrote:
> 
> 
> ---------- Forwarded message ----------
> From: Luke Schierer <[EMAIL PROTECTED] <mailto:lschiere%40users.sf.net>>
> Date: Apr 7, 2007 7:57 PM
> Subject: [Gaim-i18n] [Gaim-packagers] Important and long delayed news
> To: [EMAIL PROTECTED] <mailto:gaim-i18n%40lists.sf.net>
> 
> Dear translators,
> 
> Many years ago, when this project was first started, it was called "GTK+
> AOL Instant Messenger." AOL naturally complained, and Mark Spencer
> changed the name to "Gaim." AOL was appeased, and no one really ever
> heard of it because there were very few users back then.
> 
> A few years passed, AOL trademarked "AIM," and started refering to their
> IM services under that name. They complained. The issue was brought up
> on Slashdot, and the developers at the time got some legal support.
> That legal support advised that the ongoing discussions with AOL be kept
> confidential until fully settled, and so it remained. Everyone thought
> the issue went away then. It sorta did, in that AOL stopped responding
> to the legal support for a while.
> 
> Our legal support has changed several times, and each group of lawyers
> have recommended silence & secrecy. Around the time of the first 2.0.0
> beta, AOL came back into our lives in a very strong way, this time
> threatening to sue Sean.
> 
> This represents a clear pattern. AOL received more pushback than they
> expected, and would sort of let things stand for a while. They they
> woudl threaten a different Gaim developer. Each time a new Gaim
> developer was threatened, we had to look at new legal support.
> 
> This process could not go on forever. As a result we ended up forming
> the Instant Messaging Freedom Coporation, and making it legally
> responsible for Gaim. We also had our new legal support work to create
> a real settlement with AOL that would get this issue dismissed from our
> lives forever.
> 
> Getting a settlement with AOL has taken FAR FAR longer than we would
> have ever guessed. On legal advise, we have refrained from any non-beta
> release during this process as a show of good faith, and to keep AOL
> from giving up on it. Again, on legal advise, we have also kept this
> information closely embargoed.
> 
> At long last, I am pleased to announce, that we have a signed
> settlement, and can again release. There is one catch however, we have
> had to change the project's name.
> 
> After long, and unfortunately secret (as we could not say why we were
> looking at a name change, we ended up just doing this ourselves),
> debate, we settled on the name "Pidgin" for gaim itself, "libpurple" for
> libgaim (which, as of 2.0.0 beta6, exists), and "finch" for gaim-text.
> Yes, the spelling of "Pidgin" is intentional.
> 
> Since between the name, and the nature of the 2.0.0 release itself, so
> much is changing, we decided to go ahead with something we have talked
> about doing for a while now anyway. We have gotten our own server,
> kindly donated by DVLabs. As a result our new home will be
> www.pidgin.im and developer.pidgin.im We, at least for now, will still
> be using SF's mirroring system for releases. However, the bug tracking
> will no longer be on SF, and we will be migrating the mailing lists at
> some point soon. Also, we have chosen to go with monotone for our
> revision control, rather than the SF cvs or svn.
> 
> In the last week or so, an upgrade to SF's infrastructure caused an old
> version of the gaim-cabal list to become briefly public. It has always
> been our intention to end-of-life this list and make its archives public
> once the settlement was signed. Fortunately, very few people took
> notice of the lapse, and equally fortunately, the legal process has
> concluded, allowing us to make a formal announcement now, instead of
> months from now.
> 
> I, and all of pidgin's development team have deaply hated the need to
> keep some portion of our work, decision making and discussion secret for
> a time. I sincerely appologize that as a result of this need, you all
> have had no chance to help us with it, and to provide feedback. I also
> regret that this will create additional work for you.
> 
> Now that the settlement is signed, we are looking at making our public
> announcement sometime this weekend or early this coming week. We hope
> to have the final pidgin 2.0.0 release late this week or early next.
> 
> I know we have announced a string freeze several times, and only poorly
> kept the source actually frozen. Hopefully you now see why there were
> several false attempts at releasing (delays in the legal process), and
> why it has been hard to honor the string freeze (no sure notion of when
> exactly we would be able to release, whether in weeks or in months).
> This will be the last string change before the final release. Ethan
> tells me that for some languages this will be more than a search and
> replace operation, or I would just sed the po files and change the name
> myself.
> 
> Nathan is working on getting a new copy of the i18n page up at
> www.pidgin.im. We are closing the SF tracker (I believe there are one
> or two translation updates still in it. I will grab those shortly), so
> new updates should go to developer.pidgin.im, just create a ticket for
> them. You may need to gzip your po file to be able to upload it.
> 
> luke
> 
> luke
> 
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