Hi folks. I'm a Perl n00b, and I have a long ways to go yet. However, I was hoping someone looking down from the top could share some wisdom with me about the viability of Perl for 3D worlds. Obviously I'm not looking for someone to tell me *how* to do this, I'm just asking how good the result typically is. I've seen references to SDL and OpenGL modules in Perl, so I bet it is safe to assume that Perl can do graphics at the same level as other languages. I understand that the key will be performance (interpreted vs. compiled programs).
Something that gives me hope is a great game in Beta right now called Minecraft, which is a 3D mining/construction game written in Java. I'm not looking to clone Minecraft, but I have a lot of game ideas that would have similar elements- namely open-ended 3D physics sandboxes with medium graphics and simple devices that can be interconnected in complex ways to build working stuff. No I'm not talking about FPS games or anything with intense fast-moving graphics. Yes I know that there are about 50 languages that someone would pick before Perl to do this, but why not? I realize that comparing Java and Perl is like comparing Apples and Oranges, but since they are both interpreted I would guess that they both share a similar performance handicap. Anyways... Has anyone ever done something similar or close to 3D environments with Perl on modern x86 hardware? 2D environments with lots of complex elements in constant interaction? Thanks and bacon planks. -J -- To unsubscribe, e-mail: beginners-unsubscr...@perl.org For additional commands, e-mail: beginners-h...@perl.org http://learn.perl.org/