Hi folks.  I'm a Perl n00b, and I have a long ways to go yet.
However, I was hoping someone looking down from the top could share
some wisdom with me about the viability of Perl for 3D worlds.
Obviously I'm not looking for someone to tell me *how* to do this, I'm
just asking how good the result typically is. I've seen references to
SDL and OpenGL modules in Perl, so I bet it is safe to assume that
Perl can do graphics at the same level as other languages.  I
understand that the key will be performance (interpreted vs. compiled
programs).

Something that gives me hope is a great game in Beta right now called
Minecraft, which is a 3D mining/construction game written in Java.
I'm not looking to clone Minecraft, but I have a lot of game ideas
that would have similar elements- namely open-ended 3D physics
sandboxes with medium graphics and simple devices that can be
interconnected in complex ways to build working stuff.  No I'm not
talking about FPS games or anything with intense fast-moving
graphics.  Yes I know that there are about 50 languages that someone
would pick before Perl to do this, but why not?

I realize that comparing Java and Perl is like comparing Apples and
Oranges, but since they are both interpreted I would guess that they
both share a similar performance handicap.

Anyways...  Has anyone ever done something similar or close to 3D
environments with Perl on modern x86 hardware?  2D environments with
lots of complex elements in constant interaction?

Thanks and bacon planks.

-J


-- 
To unsubscribe, e-mail: beginners-unsubscr...@perl.org
For additional commands, e-mail: beginners-h...@perl.org
http://learn.perl.org/


Reply via email to