On Dec 25, 2:21 am, shlo...@iglu.org.il (Shlomi Fish) wrote:
> ----------  Forwarded Message  ----------
>
> Subject: Re: Writing 3D games with Perl...  How's the Performance?
> Date: Friday 24 December 2010, 12:43:11
> From: Shlomi Fish <shlo...@iglu.org.il>
> To: beginn...@perl.org
> CC: "U.N." <blahbleh...@hotmail.com>
>
>   [snip]
>
> > I realize that comparing Java and Perl is like comparing Apples and
> > Oranges, but since they are both interpreted I would guess that they
> > both share a similar performance handicap.
>
> Jave is also not interpreted. Like Perl it is compiled to bytecode, but unlike
> Perl, this bytecode can be executed directly from the disk (e.g: its .class
> files), and, furthermore, many Java implementation contain an additional
> optimisation step called Just-in-time compilation (JIT):
>
> http://en.wikipedia.org/wiki/Just-in-time_compilation
>
> This improves the performance considerably, and as a result, Java code tends
> to run much faster than the equivalent Perl one. (Though many people feel Java
> has other performance issues such as being "sluggish", where Perl fares
> better.).

I don't doubt that Java - especially with JIT -  can be
faster than Perl for some tasks... but "much faster"...?
Do you have a citation?

And I seem to recall Perl being faster than Java in many
areas, particularly, if there's heavy text processing and
performing equivalently if there's lots of I/O.  Perhaps
that's no longer the case (or maybe bias has warped my
memory).

--
Charles DeRykus





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