the search dialog only shows maybe 3 characters of the text you type
in to search for, rendering it rather difficult to see. Resizing it
(wider or taller) does nothing to alleviate this issue.

GLES_VERSION_jgles_ is 0

Shader demo works however, and emits this text:

GL_VERSION: 2.1 NVIDIA-10.0.43 310.41.05f01
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
#version 120
#define lowp
#define mediump
#define highp
attribute highp vec3 vertex;
attribute lowp vec3 color;
varying lowp vec4 v_color;
uniform mat4 mvp;
void main(void)
{
  gl_Position = mvp * vec4(vertex,1.0);
  v_color = vec4(color,1.0);
}

#version 120
#define lowp
#define mediump
#define highp
varying lowp vec4 v_color;
void main(void)
{
  gl_FragColor = v_color;
}

If I understand the standards properly, I guess this is correct. But
that leaves the question: what opengl api implementation should I be
using here? Does it make sense to avoid "deprecated" APIs if a
mainstream system like OSX Yosemite offers nothing newer?

Or am I overlooking an important issue?

Thanks,

-- 
Raul
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