I rather consistently crash jqt when I try this.

FYI,

-- 
Raul



On Mon, Jul 6, 2015 at 10:26 AM, bill lam <[email protected]> wrote:
> GLES_VERSION_jgles_ is 0
> since osx is a desktop, not OpenGL ES
>
> GL_VERSION: 2.1 NVIDIA-10.0.43
>
> This may be a Qt issue.  You can try request a newer OpenGL version by
> adding an optional parameter during wd'cc .. opengl' command, eg request
> version 4.1, and see what will be version it will report in shader demo.
>
> pls see
>> http://www.jsoftware.com/jwiki/Guides/JQtChildClasses
> On Jul 6, 2015 9:29 PM, "Raul Miller" <[email protected]> wrote:
>
>> the search dialog only shows maybe 3 characters of the text you type
>> in to search for, rendering it rather difficult to see. Resizing it
>> (wider or taller) does nothing to alleviate this issue.
>>
>> GLES_VERSION_jgles_ is 0
>>
>> Shader demo works however, and emits this text:
>>
>> GL_VERSION: 2.1 NVIDIA-10.0.43 310.41.05f01
>> GL_VENDOR: NVIDIA Corporation
>> GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
>> GL_SHADING_LANGUAGE_VERSION: 1.20
>> #version 120
>> #define lowp
>> #define mediump
>> #define highp
>> attribute highp vec3 vertex;
>> attribute lowp vec3 color;
>> varying lowp vec4 v_color;
>> uniform mat4 mvp;
>> void main(void)
>> {
>>   gl_Position = mvp * vec4(vertex,1.0);
>>   v_color = vec4(color,1.0);
>> }
>>
>> #version 120
>> #define lowp
>> #define mediump
>> #define highp
>> varying lowp vec4 v_color;
>> void main(void)
>> {
>>   gl_FragColor = v_color;
>> }
>>
>> If I understand the standards properly, I guess this is correct. But
>> that leaves the question: what opengl api implementation should I be
>> using here? Does it make sense to avoid "deprecated" APIs if a
>> mainstream system like OSX Yosemite offers nothing newer?
>>
>> Or am I overlooking an important issue?
>>
>> Thanks,
>>
>> --
>> Raul
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